1on1, 2on2, 1vs1, etc.
Levels are made from a collection of 3 dimensional shapes in their
rawest form. Each one of these shapes is called a brush. Curves within
Quake3Arena are called Patches and are treated differently to a brush at all
stages of development as well as by the Quake3 render engine.
A team based game where the objective is to capture the other teams
flag and return it to your base. Your flag is required to be home at the same
time to make the capture successful. CTF stands for Capture The Flag. The first
online game version was a mod for Quake, made by the ThreeWave team way back in
1996. The Quake mod was not the first CTF for a video game, however it was the
most popular and many games after the release of the Quake CTF mod shipped with
a CTF multiplayer mode as default or as part of an offical patch.
DM or DeathMatch or FFA
A chaotic game where anything goes. It is where everyone is out to
get you and you do your best to get everyone. DM stands for DeathMatch and is
often called a FFA or Free For All.
A term often used to describe a level that causes a low frames per
second count. The cause is often related to high r_speeds. Can also be due to
high memory usage on the video card or from the CPU requiring an above normal
amount of processing. If you wish to check out your FPS at any time during a
game type \cg_drawFPS 1 at the console. See also Laggy.
HOM or Hall of Mirrors
A term used to describe the visual effect generated by a compile or
texture error where you see a repeating, strobing image. You can see this
effect in action at the bottom of some skies where the ground texture is not
being drawn (some RA3 maps). Another location is on the portals under vertex
lighting (try q3dm7).
Laggy or Lag
If a level causes the CPU to do an above average amount of
processing then the frame rate may drop and the player movement will feel a
little sluggish and non-responsive. This can be described as laggy.
An online game may also be described as laggy when the connection to the game
server is dropping packets. You can see your packet loss with the in-game
netgraph, the yellow lines represent the dropped packets.
OSP or Orange Smoothie
A lot of the online game server run the
Orange Smoothie Productions
mod. This is a server side only mod that gives players and server admins a lot
features. Server side only means you do not need to download anything to enjoy
the benfits of the mod. If you do download the mod however you will notice a
few enhanced features.
One of the most used terms. r_speeds are a series of numbers
generated by the Quake 3 Engine that describe what is currently being processed
by the render engine. They can be used as a guide to how well a level will
perform on different set-ups. To see the r_speeds read out for a level you we
need to load a map with \devmap mapname then type \r_speeds 1
(r_speeds 0 will disable the display)
All of the visual special effects in Q3A levels are based on
shader scripts. These are a small series of commands that inform the Q3A render
engine to perform some special function on a particular texture. A .shader file
takes the place of a texture and can be a combination of textures, alpha
channels and blend functions. For more information about the syntax of the
scripts check out the Q3A Shader Manual.
TDM or TeamDM
An image which repeats to fill a surface without apparent seams or
overlaps. A tile can be repeated in a one dimensional row for borders or
vertically and horizontally to cover a surface. The majority of textures in
games are tiled, it really cuts down on the file size and video memory if most
of your textures are small tiles repeated.
Tourney or Dual
A Tourney (or Dual) game is often a more serious match between 2 players. The
term is derived from the word tournament. It is where a player can show off just
how good their skills and map knowledge are. Tourney games are not restricted
to 2 players but more than 1 player per side is really a team game.
Z-fighting or Zebraing
If a face from two brushes are on the same plane the texturing can
double up and appear to flicker when you move. This is commonly called
zebraing. Not all video cards and set-ups will show zebraing but for the ones
that do zebraing stands out like a sore thumb. Zebraing in the flesh -
a screen shot of what zebaring looks like.