quadwell_final readme
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Author information

Date: January 2nd 2022
Title: Quadwell
File: quadwell.pk3
Author: Victor Karp ("DaEngineer" on lvlworld.com)
Website: victorkarp.com
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Map information

Tourney: Yes
Deathmatch: Yes, up to 3-4 players
Team Deathmatch: Yes, 2on2 works well
CTF: No
Bot File (aas): Yes
New sound effects: Yes
New Textures: Yes
New Music: No
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How to play

Place quadwell.pk3 in your baseq3 directory.
The map is selectable in the skirmish menu.
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Compiled on NetRadiant custom 2021-01-05 using these switches:

-meta -samplesize 4
-vis
-light -extlmhacksize 1024 -brightness 2 -bounce 3 -fastbounce
-dark -dirtdepth 32 -dirtscale 3 -dirty -exposure 200
-patchshadows -bouncescale 2 -shade -cpma -samples 3

The external lightmaps were tweaked in Affinity Photo using the
following settings:
- Vibrance (100%)
- Color balance (Shadows +25% Blue, Highlights +10% Red, +10% Yellow)
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Used software

Editor: GtkRadiant 1.5.0 and NetRadiant in the beginning,
finished in NetRadiant custom
Shader editing: q3ase, Notepad++, xed
Image editing: Gimp, Krita, Affinity Photo
3D modeling: Blender
Texturing: Substance Painter
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Credits

The skybox texture is "Sky 169" from cgskies.
www.cgskies.com/sky.php

Teleporter, jump pad and lamp models and textures were created
from scratch by me.

The remaining textures are either directly taken from
www.textures.com/ or are based on textures from this
page that were then modified by me.

river.wav by Caroline Ford, taken from
soundbible.com/1429-River-Noise.html
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Distribution / Copyright / Permissions

Copyright (c) 2021 Victor Karp
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON ANY PORTABLE
DEVICE OR UPLOADED TO THE INTERNET WITHOUT PRIOR WRITTEN PERMISSION.
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