q325_deck-b1 readme
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TITLE: "The Deck (Q3 Edition)"
RELEASE: Nov 21, 2024 (Beta 1)
AUTHOR: Luciano "Neon_Knight" Balducchi
EMAIL ADDRESS: **email removed**
DISCORD: NeonKnightOA
STEAM: neon_knight_oa
MODDB: www.moddb.com/members/neon-knight
MASTODON: mastodon.la/@neonknightoa
YOUTUBE: www.youtube.com/@NeonKnightOA

BUILD TIME: A day and a half. And more.
TOOLS: NetRadiant Custom v1.6.0n.
WILL RUN ON: Anything that plays Q3, either retail Q3, ioQ3, Quake3e, you name it.
GAMEMODE(S): Free For All, Team Deathmatch, Tournament.
CUSTOM SOUNDS: Yes.
CUSTOM TEXTURES: Yes.
CUSTOM SHADERS: Yes.
CUSTOM MAPMODELS: No.

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ABOUT:
This map is a recreation of the Deck series of maps from the Unreal series. The layout and basic idea is a mix of DM-Deck16][ from Unreal Tournament (the teleporter to Redeemer/BFG, most of the layout) with some ideas from DM-Deck17 from Unreal Tournament 2004 thrown in (the Bio Rifle room -here it has the Grenade Launcher-) and the jumppad at the big pool, as there are no Jump Boots.

There's also a Battle Suit in place of the Shield Belt, a Haste where the Jump Boots usually are, and ammo packs were switched so as to make players travel the map in order to stay armed.

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INSTALLATION:
Extract the file q325_deck.pk3 into the [quake3dir]\baseq3 folder.
Open the game and select the map q325_deck from either the Skirmish (for solo play) or Create Server (for multiplayer) menus.

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CHANGELOG:
- Alpha 1: Initial release.
- Alpha 2: Scaled the map by 0.5x; added 2x +25 HP in the Lightning Gun slime pit; relit the level; modified the middle bridge in order to avoid head hits; added some minor details here and there.
- Alpha 3: Added more details to the map, added zone location names for team games, added "Nodrop" to the slime pits.
- Alpha 4: Added even more details (the most important being a pair of railings transporting toxic barrels above the main area), changed location names, added cake easter egg, added appropriate BGM.
- Alpha 5: Clipped the east corridor's wall, lowered the bridge, restored the middle bridge to its intended shape, replaced ramp to Railgun w/jumppad, reduced size of one of the boxes near Shotgun, raised the ceiling in the northeast curve and switched it with a sky texture, changed area names and locations to accomodate the new changes.
- Alpha 6: Even more cosmetic changes, switched 2x50 at Northeast curve with 4x Armor Shard.
- Alpha 6b: Fixed slight mistake in the middle bridge of the main area; added 1x50 back in the Northeast curve.
- Alpha 7: Lighting first pass, switched more baseq3 textures for Evillair's, replaced Haste with 4x Armor Shard, fixed grates near the lower pool being far from the wall, fixed south killfield in main area that wasn't playerclipped.
- Beta 1: Added ambient sounds, added clusterportals, added more details, made the outdoors area with the LG more bright, bots now go for the Battle Suit, made the BGM loopable.

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THANKS TO:
Id Software for creating Quake III Arena!
Epic Games and Digital Extremes for creating the Unreal series!
Garux for his awesome version of NetRadiant. And everybody who worked on the previous versions too!
uzu for his Q325 cake model.
Anyone who plays and tests this map.

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CREDITS AND ATTRIBUTION:
All work - Neon_Knight
nkq3_deck textures - Simon 'SimonOC/Sock' O'Callaghan (Industrial texture pack)
* www.simonoc.com/pa...industrial.html
nkq3_deckevil textures - Yves 'evillair' Allaire (e6 and e8 texture packs)
* www.evillair.net/v4/gametextures/
Cake model - uzu
BGM - Go Down 16 (Necto Ulin)
* www.youtube.com/watch
Ambient sounds: (All of them CC0)
- RPG Sound Pack (bubble2, bubble3)
* opengameart.org/co.../rpg-sound-pack
- 100 CC0 SFX #2 (sfx100v2_loop_machine_01, sfx100v2_loop_machine_02, sfx100v2_loop_water_01, sfx100v2_loop_water_02)
* opengameart.org/co...t/100-cc0-sfx-2

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OTHER WORKS BY AUTHOR:

OTHER WORKS BY AUTHOR:
Nexuiz:
* am_workingnex - www.moddb.com/game...s/am-workingnex

OpenArena: SOOOOOOOOOOOOOOOOO MANY. OA basically prepared me for this, lol!
(And there's still more to come)
== Own works ==
* am_galmevish* series
- (am_galmevish and am_galevish2 are available in OpenArena v0.8.8)
* Map patch for am_galmevish2
- www.moddb.com/game...088-map-patches
* oad_galmevish
- www.moddb.com/game...m-galmevish3-b2
* am_lavaarena*/am_lavactf* series
- (am_lavaarena, am_lavactf and am_lavactfxl are available in OpenArena v0.8.8)
* oac_lavaarena
- www.moddb.com/game...ac-lavaarena-b2
* oad_minilava
- www.moddb.com/game...mini-lava-arena
* oat_tutorial1
- www.moddb.com/game...rena-tutorial-1
* am_mckinleyish2
- (Available in OpenArena v0.8.8)
* oac_mckinley
- www.moddb.com/game...oac-mckinley-b2
* am_thornish
- (Available in OpenArena v0.8.8)
* am_underworks* series
- (am_underworks and am_underworks2 are available in OpenArena v0.8.8)
* oad_underworks
- www.moddb.com/game...der-working-oa3
* oad_oldworks
- www.moddb.com/game...0-early-version
* oac_icyhell
- www.moddb.com/game.../oac-icyhell-b1
* oa_reptctf11
- (Original reptctf11 by Firestarter, remade from scratch, available in OpenArena v0.8.8)
* oac_paintemple
- (f.k.a. oa_reptctf3, original reptctf3 by Firestarter, remade from scratch)
- www.moddb.com/game...-and-sacrifices
* oac_paintemp2
- www.moddb.com/game...ns/oac-rept3-b2
* oad_castlegrnd
- (f.k.a. q3dm6ish, remade from scratch)
- www.moddb.com/game...astlegrounds-20
* oad_rooftopff
- www.moddb.com/game...ad-rooftopff-a2
* oad_tdish
- www.moddb.com/game...ns/oad-tdish-a2
* oah_sod
- www.moddb.com/game...dons/oah-sod-b1
* oat_tutorial
- www.moddb.com/game...narena-tutorial
* oad_outerfac
- www.moddb.com/game...oad-outerfac-a2

== Remixes ==
* am_spacecont
- (Original RedishF by sago007; available in OpenArena v0.8.8)
* blitzkrieg3
- (Original blitzkrieg by boczeq; available in OpenArena v0.8.8)
* oad_blitzkrieg
- www.moddb.com/game...blitzkrieg-base
* oad_oldkrieg
- www.moddb.com/game...itzkrieg-sector
* czest1dm
- (Original by Czestmyr; available in OpenArena v0.8.8)
* mlctf1beta
- (Original by [uM]Meisterlampe; available in OpenArena v0.8.8)
* Map patch for mlctf1beta
- www.moddb.com/game...088-map-patches
* oac_encephalo
- www.moddb.com/game...ncephalomalacia
* oa_bases3plus3 and oa_bases3p3ta
- (Original by enki; available in OpenArena v0.8.8)
* oac_avdbases
- (Original oa_bases3plus8 by enki)
- www.moddb.com/game...vs-defense-base
* oac_czest2
- (Original czest2ctf by Czestmyr)
- www.moddb.com/game...f-despair-remix
* hydronex2
- (Original hydronex by SavageX for Nexuiz)
* oac_hydro3
- www.moddb.com/game...s/oac-hydro3-a2
* oac_q3dm6ctf
- (Original q3dm6ish by Aardappel)
- www.moddb.com/game...oac-q3dm6ctf-b2
* oac_sago2
- (Original oasago2 by sago007)
- www.moddb.com/game...os-outer-castle
* oad_bod
- (Original spirit3t2 by sp1r1t)
- www.moddb.com/game...better-off-dead
* oad_bprison
- (Original bloodprison by Paul Evers for Nexuiz)
- www.moddb.com/game.../oad-bprison-a2
* oad_dm2ish
- (Original dm2ish by Aardappel)
- www.moddb.com/game...s/oad-dm2ish-a2
* oad_dm3ish
- (Original dm3ish by Aardappel)
- www.moddb.com/game...-abandoned-base
* oad_dm4ish
- (Original dm4ish by Aardappel)
- www.moddb.com/game...s/oad-dm4ish-b1
* oad_dm17ish
- (Original dm17ish by Cortez for Nexuiz)
- www.moddb.com/game...-very-long-yard
* oad_hypern1v1
- (Original hntourney1 by HyperNewbie)
- www.moddb.com/game...ad-hypern1v1-a2
* oad_kprejudice
- (Original spirit3t1 by sp1r1t)
- www.moddb.com/game...lling-prejudice
* oad_q1dm1
- (Original dm1 by Tim Willits, OA version by dmn_clown, remixed in cooperation with kit89)
- www.moddb.com/game...ns/oad-q1dm1-b1
* oad_q1dm1v2
- (Original dm1 by Tim Willits, OA version by dmn_clown)
- www.moddb.com/game...nk-twice-or-die
* oad_rpg1
- (Original rpgdm1 by R.P.G.)
- www.moddb.com/game...1-a2-lunar-base
* oad_spacespire
- (Original czest1tourney by Czestmyr)
- www.moddb.com/game...oad-czest1v1-b1
* oad_uzul3
- (Original uzul3 by Vondur)
- www.moddb.com/game...-iii-oa-edition
* Curated:
* OpenArena Community Mappack Vol. 1
- www.moddb.com/game...1-v3-re-release
* OpenArena Old Versions Mappack
- www.moddb.com/game...ersions-mappack
* My OA 0.8.1/0.8.5 mappack (0.8.8 has almost all the content added)
- www.moddb.com/game...s/amnks-mappack

Quake III Arena:
* q3underworks - coming soon!
* q325_deck - This map!
* Curated:
* Akom74's Mappack - www.moddb.com/game...t-series-akom74

Unreal:
* DkExtremeDark (Original: Inoxx)
- www.moddb.com/game...rkmatch-edition
* DmVortex2-228 (Original: CliffyB)
- www.moddb.com/game...athmatch-rikers
* DmDeck16XL (Original: Myscha)
- www.moddb.com/game...d-edition-v227j

Unreal Tournament:
* CTF-1on1-Joust99 (Original CTF-1on1-Joust for UT2004 by Joe Wilcox)
- unrealarchive.org/...5_52005939.html
* CTF-Agony (Mirrored version of DM-Agony by Clawfist)
- www.moddb.com/game...it-of-agony-ctf
* CTF-Quake2-v121
- unrealarchive.org/...1_98352ba3.html
* CTF-XV-ParkingLot
- www.moddb.com/game...the-parking-lot
* TUT-Deathmatch-a2
- unrealarchive.org/...2_f84ab602.html
* Curated:
* BotFixed Mappack - mega.nz/file/DRInXYoT

Unreal Tournament 2004:
* CTF-AdvancingGuard
- unrealarchive.org/...4_b0a16210.html
* DM-UTeros-ArenaGate (Original q3dm1 by Tim Willits)
- unrealarchive.org/...e_a4ac4689.html

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COPYRIGHT and PERMISSIONS:
See COPYING for details.

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