Space CTF levels are hard to pull off successfully and a Quake 3 Fortress CTF is even harder. The objective on this level is standard CTF, with a suggested load of 5 players per team. Well, 3on3 games felt like a better fit, creating more strategy and a stronger team play focus. The lack of railings on the walkways make it easy to knock players off into the abyss. If you have well balanced teams that are playing as a team the map can be a lot of fun..
Its ok but is not really taking full advantage of the different classes of Q3F