A very horizontal CTF map with lots of wide open empty space and textures that reminds me of the Team Arena map Inner Sanctums (MPTEAM3), that is Perterbia to me. It comes with a backstory, but no information as to how many bots should be loaded with the map.
I never understood why people still make maps and submit them when they have textures that don't contribute to a fitting theme, misaligned textures, or simply have missing textures that don't come with the map. Colored lighting that comes out of nowhere is not a sign of good taste.
Some architecture is interesting but its confusing what this place is supposed to be and the backstory in the readme really does not seem to conflate with this map.
Back in 1999 and 2000, this map would be considered okay. However I get the feeling this map isn't going to be received well at this point time.
Gameplay with bots in TDM was mediocre. They work fine, though when I first started this map up I had a hard time looking for them in this big map. CTF plays okay.
Unless if you haven't seen better, you probably wont keep it.
Reviewed by KommissarReb (SW12)
Tigs notes: A Rocket Jump or a Plasma Climb is required to escape some of the water sections in the common ground.
Ranked: 2.8 out of 5 (3 votes)