High Speed Graffiti
by fKd
High Speed Graffiti by fKd

Visually this CTF map is absolutely gorgeous. There is an abundance of geometric detail that shows the love and care with which this map was crafted. Texturing is excellent, in it's monochromatic theme. Color is limited to the red and blue trims, lights and detailing that signify the color of the team's base you are running around in. The whole thing looks like a heavily built bunker or facility of sorts, which works quite nicely.

The map follows the classic mirrored bases CTF theme. There is a relatively open multi-level central area that allows for some great vertical action. The paths leading towards the flag rooms consist of corridors and walkways that in some cases are rather tight. A player with a rocket launcher can easily form a nearly impenetrable obstruction in such an area. Combine this with the fact that the flags are suspended on platforms that can only be accessed through a walkway in the far end of the flag room, and you have a CTF map that heavily favors the defence. The bots are not smart enough to exploit this situation but it may lead to stalemate situations with real player matches. The suggested player load of 4 - 6 is quite apt, as more than 3 players per team may really clog up the flow of the map.

Aside from this issue, running through the map is a delight. There is a nice variety of geometry to traverse, including an interesting use of jumppads and it is a visual treat.

Reviewed by Eraesr

Ranked: 4.2 out of 5 (11 votes)

Download: High Speed Graffiti by fKd