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High Speed Graffiti
by fKd
High Speed Graffiti by fKd
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HelterSkeleton Rep. 1719
#6   25 Jun 2019
from the point of view of flag capture there are several missed opportunities for routes: the trim on the ramps on the flag room could have been removed to allow for ramp jumps and the rails removed from the central camping spots to allow for rjs across the bases. perhaps a person on +7 mouse speed could pull the frames to pull this off but I struggled at max speed. also the rails on the ra bridge and the ramps into the water below could have been removed as these really hurt strafing between the bases. they often slowed me down. this really restricts a side's options for what is really a small map which in turn hurts long-term playability. on the plus side it is nice to see small ctf maps. Great for small lans. and the design work is nice. but I would take play over looks any day.
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gooball Rep. 628
#5   14 Apr 2018
Love this map. Captures can be fast and bots tend to take only one route when capturing, but overall it's still fun. The textures and architecture look so nice together and it is all very nicely done. I liked the windows overlooking the flag in the railgun room and the pool at the center of the map. Well done!
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FragTastic Rep. 936
#4   12 Jan 2014
Gorgeous brushwork and visuality. I could literally frame the first screenshot on my bedroom wall because its that beautiful. Gameplay runs smoothly sometimes but gets completely ruined when bots do get stuck in some parts of the map like i_like_quake has quoted. Overall this map is really really good.
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Vymmiatacz Rep. 119
#3   29 Sep 2013
Nice geometry, but I feel this map is really small. Very fast captures are possible. Haven't found Grenade Launcher - would be useful for protecting lower floor of base.
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AEon Rep. 333
#2   15 Jul 2013
Absolutely amazing brushwork combined with clever texture layering and choice. I love the rounded-off corners of your windows looking out (i.e. near the two JPs at the RL). In quite a few cases I am wondering how you did it, and why I never tried those things. Sigh :). Very clean look. Would fit QuakeLive IMO. Wish this was a FFA map though :-P
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I_like_quake Rep. 103
#1   14 Jul 2013
the map looks really nice, i personally loved the pool in the center with the blue and red lights. A couple of issues though, bots sometimes get stuck in the little niche spawn on the 2nd floor parallel to the RA and the bars near the RG area can easily be passed making for ridiculously fast captures. Those aside the map looks great and is fun to play on
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