This vast TDM map can easily handle 6vs6 and could handle even larger matches from its size. It would need a bit more ammo and health for such games though. It actually feels a bit scaled up because every single room and corridor is huge, leaving you with the impression of fighting in a giants castle.
The map uses mostly gray baseq3 stone textures combined with red CTF textures used for trims and on many of the outer castle walls. Despite its size, it doesn't look too boring because the author obviously has put some effort into texturing the map and creating interesting structures and some details.
Item placement feels a bit random and there's too little ammo and health for my taste. A map of this size would really benefit from weapon markers. Quad and RA are located in flat, rather small rooms, the main yard holds nothing of real interest. Bots seem to grab everything available and play well, but as always in large open areas, their paths are predictable and make them easy targets.
You may want to give this one a try if you're looking for a large TDM map.
Reviewed by spirit