The first official Quake 3 release from Master Jed is a cel-shaded treat. A bright orange and white color scheme with simple, yet striking architecture reminds me of a similar style cel-shaded map: unbalanced. The subtle details augment the map style: red winding pipes lead you to weapons which are marked by vertically bobbing geometry.
Basically a 4 level, open arena with wide staircases and a couple of jumppads to navigate the map. There is a good balance health around, but weapons and ammo are just one each. Bots play fine, but don't usually venture to the top level for the plasma and rocket launcher. They focus on the lightning and shotgun on the middle levels near the quad and YA. Some other items would have been good on the highest level to draw gameplay there (perhaps this is not an issue with real players).
Each level is very wide open which seems to draw away from the vertical element of the map (perhaps no rail is included due to this). Most firefights tend to be more flat than death-from-above. Otherwise, the map is very enjoyable. Grab it and give 'er a whirl.
Reviewed by remnent