Made for the 2004 Burial Grounds Quake 3 mapping competition. The action takes place in a deserted building which looks like a warehouse in an harbor. The map is heavily detailed, the use of textures is almost perfect, it really gives you the feeling of a warehouse, with its containers, gates, and different details. The only criticism is the bad repetition of textures applied on the buildings around the warehouse. Overall lighting is very good and shadows inside the building are really nice. Gameplay is not bad but most of the fighting happens on the ground floor.
Weapons placement is a little weak. Most of the time you end up using the same weapons and never go for those which are higher in the building. Bots play well and it's possible to have some fun fighting with them but they keep hanging around on the ground and never get higher in the building, it is strong possibility that it is why I never went up high as well.
This is a map to try. It's a lot of fun to hang around in and the level design is impressive, just the gameplay is missing.
Reviewed by H.Reaper