A medium/large CTF map that's average at best. The layout is your usual two-tier CTF map, with two main ways of entering your opponent's base, and two alternate entrances. I found myself actively using all the passage ways presented to me. Your frame rate should be okay while in each base, but may fluctuate when you get out into the center area. Item placement also ranges from poor to okay. (Example: The RL gun and ammo in the lower entrance of each base is placed too far into the wall - an annoying counter of map flow.)
Texturing is okay; there were no real impressing combinations. I didn't find any miss-aligned textures, and none of them were missing. They come from various sources, such as Evillair, Undulation, Kabal, Cardigan, r3tina, and Nunuk.
Lighting is the biggest problem in this map. It's rather dull being mostly plain white, with small exceptions. And some area's are too dark specifically the back of each base. I suggest revising these issues. (That is if the author ever decide to touch this up.)
Bots played okay on Hardcore. They put up a fight but nothing to get excited about. They tend to stay on the upper level and only venturing downward if they fall or spawn there.
Bottom Line: If you do not download average maps, then pass this up. This will stay on my hard drive for a couple of games, but it won't be long till it's gone.
Reviewed by Joey Hanyou (Boot Guy Joe)