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Two Worlds Collide!
Firethrottle

Two large flag base courtyards are connected by raised one-way bridges. Gameplay is horizontal and frantic, consisting largely of long-distance rocket duels.

Flag captures are virtually impossible against hardcore bots and I don't imagine they would be any easier with human players. Like Firethrottle's other maps, the architecture is ultra-simple and detail is at a premium. Some pillars or obstacles in the flag courtyards might have made things a little more interesting, but it would still be another box map.

Summary: a bit pointless really. Don't go there.

Reviewed by seremtan

Theme:
Bots:
Textures:
Not set
Comments:
21 comments (5.85 yrs ago)
Ranked:
Downloads:
3,172 & 377 LiveViews (daily avg. 0.42)
File:
reptctf11.zip, 2.79 MiB
PK3 date:
16 Jul 2003
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