files the final chapter of his Quake 3 mapping by handing out a small DM map. The level has its high points, but this last work feels a little forced. The drawn gates are a good feature but
interfere with the player movement in two of the hallways. Some of the areas of
the map could have used some texture variation to provide better orientation
cues. The layout is mildly tight throughout the entire the map and while the
hallway structure is good in some areas, the map has two controversial
dead-ends. More pronounced is the fact that the Red Armour is the only major
defensive item in the map. The presence of only 95 health in the map makes the
game play predictable rather quickly. The limited weapon selection is true to
Wiebo's tourney style (Shotgun, Rocket Launcher, Lightning Gun), but the lack of
open areas makes the Rocket Launcher and the Red Armour the obvious keys to the
map. Anarki cannot take the Red Armour, keeping him relatively powerless despite
the fact he is somewhat competent otherwise.
It is an okay level but Wiebo has released better and probably intended to
simply move on. If you do not mind tampering with the legend, go ahead and give
the bot a round or two.
Reviewed by Pure Imaginary