A concrete base style, with a consistent theme and little variation in the textures used. The game play and flow on this map are well thought out. The map consists of one main room containing the battlesuit, a hard to reach megahealth and the plasmagun. Off the side of this room are two smaller rooms, one with the railgun and yellow armour and the other with the rocket launcher and the medikit. This item layout always ensures a high level of play in this area of the map. The far end of the map contains the shotgun and the red armour with four corridors and a decent looking teleporter connecting it back to the main room. Two of these corridors contain the Lightning Gun and a second Rocket Launcher making for some brilliant cat and mouse games and ensuring movement to and from the main room. Some will find the bottom of doorways annoying as there is no clipping. Also, the feeling of vulnerability on the lower level of the main room can be a little overwhelming. Bots play without any real problems.
Overall a solid first map from this author that some will keep.
Reviewed by Foralarx
Ranked: 3.6 out of 5 (13 votes)
Download: New World Disorder by Cart2K