Thanks to : Foo for first beta tests and help with trim :D
AstroCreep for design tips.
[G:0] for playtests
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* Installation *
To install, unzip and place c2kdm.pk3 in your baseq3 directory wherever you installed Quake3: Arena. The map should now be accessible via the Multiplayer or Skirmish menu or by typing "\map c2kdm1" at the console without the quotes.
* Play Information *
Player Base : Free-For-All, Tourney, Team Deathmatch (2v2)
Deathmatch : 2-4
Bot File (aas) : Yes
* Construction *
Base : From scratch
Construction Time : 1 week. A little longer for beta testing.
Compile Time : Run time was 5 hours, 9 minutes and 3 seconds
Machine : Pentium 3 - 800, 256MB Ram
Editor used : Q3Radiant
* Custom Textures *
blue_light.tga - Evil Lair's Texture Set 6
blue_light_blend.jpg - Evil Lair's Texture Set 6
floor01.jpg - Evil Lair's Texture Set 3 (**email removed**)
floorcrcl01.tga - THAN_INDUSTRIAL TEXTURE SET RELEASE 1 (**email removed**)
floorcrcl01_glow2.jpg - THAN_INDUSTRIAL TEXTURE SET RELEASE 1
pipes.jpg - Evil Lair's Texture Set 6
trim20.tga - THAN_INDUSTRIAL TEXTURE SET RELEASE 1
trlight05.jpg - THAN_INDUSTRIAL TEXTURE SET RELEASE 1
trlight05_glow.jpg - THAN_INDUSTRIAL TEXTURE SET RELEASE 1
trlight06.jpg - THAN_INDUSTRIAL TEXTURE SET RELEASE 1
trlight06_glow.jpg - THAN_INDUSTRIAL TEXTURE SET RELEASE 1
trlight08.jpg - THAN_INDUSTRIAL TEXTURE SET RELEASE 1
trlight08_glow.jpg - THAN_INDUSTRIAL TEXTURE SET RELEASE 1
yellow_light.tga - redone with permission (Evil Lair's Texture Set 6)
yellow_light_blend.jpg - redone with permission (Evil Lair's Texture Set 6)
* Custom Models *
el_tele.md3 - Evil Lair
* Copyright / Permissions *
You may NOT use this level as a base to build additional levels.
You may distribute this BSP in any electronic format (BBS, Internet,
PC/Game Mag cover-CD, etc) but you MUST inform me before you do this.