On The Killing Machine
: It seems to me, such direct conversion isn't nice: the whole level is felt tight and LG becomes a deadly weapon (imho). LG is placed too close to PG, and the "open corner" is left w/o any weapon. The lift there is located so that it hinders jumping a little, I'd place a jumppad instead (imho, again). SG area seems to be unnecessary to visit at all, I'd place some more powerful weap there. That's all why this conversion again provoked me to another remake, and I hope I can finish it soon enough. =)
I loved this map, when playing Q2. It was difficult to resist. :DEdited 15.97 minutes after the original posting.