On The Very End of Reality
: Some of us doesn't know English well... I wrote that I successfully adapted more than 100 QL maps for Q3A. The latest dozens of them (*.bsp files) were modified with HEX editor ONLY. After replacing 2E by 2F (it's enough to convert BSP v47 to BSP v46) it was necessary to replace 'func_advertisement' by 'func_static'. It can be done in QuArK or in HEX editor. In HEX deitor it should be 'func_static ' (with 7 spaces to make the same number of symbols).
To play with bots a modified by such a method *.bsp file should be used as a sample for bspc.exe.
Also items which are missed in Q3A can be replaced.
After such procedures maps are playable in Q3A.
As you can see yourself there are no problems with them www.excessiveplus.n...ent-469909