.::LvL
Q3A Database
Team Arena Map Pak #1
=================================================================================== id Team Arena Map Pak 1 =================================================================================== Contents; i Schadenfreude: Team Arena by Jason "Cornelius" Gill ii Crossed Paths by Drunken Boxer iii Japanese Castles TA by Mike Burbidge (g1zm0) iv An Iteration of TA Hell by: John "Hal 9000" Schuch v Project History =================================================================================== Schadenfreude: Team Arena by Jason "Cornelius" Gill =================================================================================== Title: Shadenfreude: Team Arena Release Date: 02/14/2001 Author: Jason "Cornelius" Gill Email: Cornelius Homepage: N/A Installation: Extract the .zip file to the missionpack folder under your Quake III Arena folder. Description: A Quake III: Team Arena map designed for teams of 6-16 players on each team. Known Bugs/Omissions: - None. Play Information Game Quake III: Team Arena Bot Match: Yes, .aas file included Capture The Flag: Yes One Flag CTF: Yes Overload: Yes Harvester: Yes Deathmatch: No Construction: Base: A rebuild of Schadenfreude CTF for Quake III Arena, also by me, which was released in Dec. 1999. Editor: Q3Radiant v187, v202; q3map.exe (version released Jan. 2001); bspc.exe by Mr. Elusive Other programs: Q3 Build by Sagnor AzrKnight Build time: Too long Thanks to... Paul Jaquays, Astrocreep and the rest of the id crew for the feedback and encouragement; Mr. Elusive for the excellent bot help; Zarathustra, Snicklefritz, Ross Pearson and all the other beta testers for the original version (Schadenfreude CTF), id Software. Textures copyright their respective owners (see scripts/crn_schadta01.shader for list). =================================================================================== Crossed Paths by Drunken Boxer =================================================================================== Title: Crossed Paths v.TA Release Date: 02/09/2001 Author: Daniel "Drunken Boxer" Lanicek Email: Drunken Boxer Homepage: Q3A CTF Installation: Extract the .zip file to the missionpack folder under your Quake III Arena folder. Description: A Quake III: Team Arena map designed for teams of 3 - 5 players on each team. Known Bugs/Omissions: - None. Play Information Game Quake III: Team Arena Bot Match: Yes, .aas file included Capture The Flag: Yes One Flag CTF: Yes Overload: Yes Harvester: Yes Deathmatch: No pk3 Information BSP Name maps/dbox2_ta.bsp Levelshots levelshots/dbox2_ta.jpg Arena file scripts/dbox2_ta.arena Shader file scripts/dbox2_ta.shader Texture files textures/dbox/* textures/ctf/* textures/sfx/* textures/evil_texures3/* Special thanks to Paul Jaquays, Astrocreep, Cornelius, and Johnny Law for the tips, bug reports, and encouragement. Thanks also to evil for the use of his texture. And of course, thanks to id for creating a great game. =================================================================================== Japanese Castles TA by Mike Burbidge (g1zm0) =================================================================================== Title: Japanese Castles TA Release Date: 02/14/2001 Author: Mike Burbidge [g1zm0] Email: q1zm0 Homepage: G1zm0 Installation: Extract the .zip file to the missionpack folder under your Quake III Arena folder. Description: A Quake III: Team Arena map designed for teams of 3 - 5 players on each team. Known Bugs/Omissions: - None. Play Information Game Quake III: Team Arena Bot Match: Yes, .aas file included Capture The Flag: Yes One Flag CTF: Yes Overload: Yes Harvester: Yes Deathmatch: No Credits: Id Software, for Doom, Quake, Quake II, and Quake3Arena, Team Arena A huge thank you to Paul Jaquays of id software, for his patience, suggestions, and ideas, and time he spent on this project. (I learned a great deal) Astrocreep, for his ideas, and suggestions MrElusive of id software, for his help in tuning the map for the bots. L-Fire for his original help on the original ctf version of this map. Nick Triantos for his driver writing talents =) All the testers at id software, those at the hatlan, Ralph Evans (hat) my kids Megan, and Mikey Other credits: textures and models from: id, textures that I modified rungy (**email removed**) http://www.quake3mods.net/rungy/ for the most excellent waterfall, the first time I saw this in the "gallery" map by Paul J, my jaw dropped, I had to put this into a map. Todd Gantzler (**email removed**) for the excellent plant models !, they are so versatile, I can just "plant" them anywhere =) I am using these things in quite a few of my maps, thanks Todd ! Todd 'Mr.CleaN' Rose (**email removed**) for some of his fantastic textures (I am using more of his textures in a map in progress) Lloyd Morris (**email removed**) for the best grass texture I've seen yet Yves Allaire aka "evil_lair" (**email removed**) http://planetquake.com/hfx for the nice wood floor texture A Special "Thank you" to Eri Takase who graciously allowed me to use some .jpg's of her Japanese Caligraphy in this map: Eri Takase Artworks Fine Japanese Calligraphy http://www.takase.com =================================================================================== An Iteration of TA Hell by: John "Hal 9000" Schuch =================================================================================== Title: An Iteration of TA Hell Filename: HAL9000_TA.PK3 Email: hal9000 Homepage: What the hal Description: Full Quake III: Team Arena Level Installation: Extract this PK3 file into the missionpack directory inside your Quake III Arena game directory. Play Information Game: Quake III Arena reg. w/Quake III: Team Arena Map Name: hal9000_ta Bot play: Yes Deathmatch: No Capture the Flag: Yes One Flag CTF: Yes Obelisk: Yes Harvester: Yes Construction Program: q3Radiant v1.97 Base: Scratch Original Construction time: 3 weeks Big thanks to Paul Jaquays and Mr. E for putting this map in the pack, as well as all the helpful insight into getting bots to behave as best they can. Also thanks to Astrocreep for spearheading this little project with Paul, and for the feedback on my map. I hope everyone that plays this has as much fun as I had making it... if so, then I've done my job :) =================================================================================== Project History =================================================================================== Well before Quake III: Team Arena was complete, we tossed around the idea of putting out some additional maps for it. Free maps. Our internal resources were still heavily committed to finishing the expansion pack and anxious to be getting onto Doom production. So, we looked to the creative talent of the Quake community. Although the team style maps were not as numerous as free for all and tournament style, we had quite a number to choose from. Using sites like ..::LvL and Z-Axis and Spankensteinís Reliquary as referral sources, it didnít take long to find, play, and winnow our way through the most popular team play maps out there. In this regard, a debt of thanks is owed specifically to Tigger-oN and his brief reviews on his website, ..::LvL and the Quake III Arena fans who downloaded the maps and rated them for play quality. That sort of ranking made our lives just that much easier. Maps that looked good, that were balanced, that embodied a design philosophy in keeping with Quake III Arena (as opposed to earlier id CTF style games), that had a layout adaptable to the Q3: TA game types, and that were enjoyable play experiences against bots made the first cut. Before Team Arena was even on the shelves we had a selection of maps that would suit our needs. The selected maps were winnowed down through ďliveĒ play test to a double handful. We approached the designers of those maps and invited them to participate in the project. The response was unanimous. At this point some folks outside of id got involved on the production side. AstroCreep, a map maker and moderator of a number of forums at Quake3World, including the Level Editing forum and the Team Arena forum worked with me to evaluate and critique each of the maps, suggesting changes to layout, architecture, entity placement, and texture decoration. Drunken Boxer, another mapmaker who moderates the CTF and Team Arena forums at Quake3World provided additional input and counsel. The last step was to run each map past MrElusive, to fine tune the maps for bot play. Finally, AstroCreep provided the html format Readme, and Eric Webb of id created the server batch file scripts based on the ones used for idís own servers. And yes, there is a Team Arena Map Pack 2 in the works. As with this map pack, announcement of its contents will come at the time of release. Please note that we are not and will not be asking for additional map submissions. Paul Jaquays Designer id Software ===================================================================================
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