Misc. Author Info : An obvious choice for a Q1 to Q3 crossover, I just had to
re-create S6 under the wonderful Quake3 engine.
Description : The original pushed the Quake engine to it's limits, now it
hardly touches the power of the Q3A engine. Hopefully I've
done justice to the original map.
Additional Thanks to : SmallPileOfGibs - www.planetquake.com/spog
for helping me get to grips with Q3R and shaders,
and for answering all my dumb questions.
Excessus - www.planetquake.com/excessus
Mr Fribbles - www.planetquake.com/frib
Pingu - www.planetquake.com/pingu
for beta testing and the rest.
Fingers - www.planetquake.com/ikq
for the excellent sky texture.
Dive
for beta testing, being general fragbait, and for being
such a good friend.
Everyone who is an active part of the custom map community, you
guys make it all worth while.
Additional Notes : "You STILL need it because you're STILL weak."
Previous Work : 10/08/99 - OMA (Q1) - One Man Army (KoS)
03/05/99 - Strafin6 (Q1) - Quake Addiction
01/02/99 - Strafin5 (Q1) - Infinite Skill
05/11/98 - Strafin4 (Q1) - Celebrity Deathmatch
20/10/98 - Strafe12 (Q1) - Strafin1-3 Megamix
03/10/98 - Strafin3 (Q1) - One Man Army
02/09/98 - Strafin2 (Q1) - Freestyle Gibbage
18/06/98 - Strafin1 (Q1) - Cunning Plan
14/05/98 - DaTower (Q2) - Peej's Towers
04/05/98 - Evil2 (Q2) - Cunning Plan
04/04/98 - Evil1 (Q2) - Evil's System
11/02/98 - PeejDM2 (Q1) - Trouble
03/01/98 - PeejDM1 (Q1) - The Funky Place
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* Play Information *
Game : Quake 3
Bot Match : Route Included
Deathmatch : 1on1, 2on2, 3-6FFA
Capture The Flag : No
* MAP Information *
BSP Name : maps/addict.bsp
Shader Name : scripts/addict.shader
Textures : textures/addict/*
Extra LIGHT : Yes
VIS level 4 : Yes
* Construction *
Base : New, based on the layout of Strafin6
New Textures : Yes, all based on orignal Q3 textures
New Shaders : Yes, all based on orignal Q3 shaders
Construction Time : 3 months
Testing Time : 3 weeks
Editor used : Q3Radiant (builds 174 to 181)
Qutilities : Q3MAP
Other utilities : BSPC, Photoshop
Known Bugs : Light on the curves above the lower bridge is a little screwed,
nothing I could do about it really.
* Copyright / Permissions *
All original and composed textures in this level remain property of
the sources respective owners.
All original and edited shaders in this level remain property of
the sources respective owners.
You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.
You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.
* Where to get this level *
www.peej.co.uk/files/addict.zip
ftp://ftp.cdrom.com/pub/...peej/addict.zip