But I warn you. This map is very first design I ever made public,
in fact, it's just testing release and nothing really serious.
I made it available to download here for those, who are curious,
and for backup from original download at Worldspawn sites:
ws.q3df.org/map/czg_sude/
Read the readme.txt (I just updated it for misspell correction)
for further details on how to play the map.
The download contains original *.map file (for editor), so if
you want to look how the brushes were mixed up, load it in your
copy of GtkRadiant. The map was created with GtkRadiant 1.5,
so it may return some warnings in GtkRadiant 1.6.x you may
probably use. That's caused by incompatibility of the editor
cores between these versions.
Original release date: Jun 25 2011
Re-released in: Jan 29 2017
Author: CZghost
END OF MESSAGE
/*
* Quake III Arena Readme File
* Level: Sudden Death
* Author: CZghost
* Map BSP filename: czg_sude.bsp
* Map PK3 filename: czg_sude.pk3
* AAS file: Yes, optimized
* Leveltypes: FFA, TDM
* Comments: It's map made with M#Free's tutorial, some changes are realized.
**/
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How to play this map:
# 1st Copy this PK3 into baseq3 folder
# 2nd Run the game
# 3rd type '/map czg_sude' OR '/devmap czg_sude' for play with cheats
# 4th Add some bots and enjoy the game
OR
# 1st Copy this PK3 into baseq3 folder
# 2nd Run the game
# 3rd Go to skirmish menu and select CZG_SUDE
# 4th Enjoy!
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Team Deathmatch variant:
# Run the game
# type '/g_gametype 3'
# type '/map czg_sude' OR '/devmap czg_sude' for play with cheats
# Add some bots for each teams and enjoy the game
OR
# Run the game
# Go to skirmish menu and change gametype to Team Deathmatch
# Select CZG_SUDE
# Enjoy!
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Building map:
Editor used: GTK Radiant 1.5
Compiler used: Q3ME
Compile machine: Pentium 4, NVidia graphics card
Build time: 2 days
Compile time: 30 sec Q3ME (q3map = 20 sec; bspc = 10 sec)
Known bugs: none bugs
---------------------------------------------
---------------------------------------------
Thanks to:
ID Software
# for great editor
M#Free
# for his tutorial
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User licence:
Map made by me is under GNU general public license (www.gnu.org/).
Map can be used in multiplayer gameplay and is publicied as non-commercial project.
You may be able to edit map, tune some mistakes, change textures, etc., but you may name me as author of original map.
You may be able to public map, but you may name me as author of this map.
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