Citadel Fantasia
by Myth
Date: 11/December/2005

Text File to Accompany Citadel Fantasia.

unzip "cf.pk3" into your "baseq3" directory of Quake 3.

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title: Citadel Fantasia
file: cf.pk3
author: Mike "Myth" Denby
email address: **email removed**
URL: **invalid URL**
description: Large Gothic style ffa and team map for Quake 3.

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Reverence:

Beta Testers:
Anwulf
dONKEY
Equim
Inition
Kat

Technical help:
donkey
Infernis
Kat
Paul Jaquays
PJW
Raven
Rgoer
SCDS_reyalP
Shallow
Ydnar

LAN testing:
Ant 'Tonylad'
Gaz 'BadJuJu'
Alex 'Mini Chalmo'
Jim

Miscellaneous:

The GTK Radiant team
Matt Fairclough - Terragen
ydnar - Q3map2
Hr.O - Q3map2Toolz
Equim - Mapacker
Lloyd Morris - Inspiration (Lloymdm2)
Irvine Peacock - Inspiration (Caslte of Illusion painting)
All the good folk at Map-Center and Q3W forums
And of course, ID Software :-)

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Ramblings

Ever since I stepped into Lloyd Morris' Ancient Archipalego map I always
wanted to make a large indoor/outdoor gothic map. I had no idea that it
might take me two and half years to complete one though.

Of course there were many months in-between where I didn't touch the map,
and probably 50% of the construction time was spent making all the textures.
And then there was the dreaded mappers block! I shudder to think how many
hours I've spent just zooming around my map in the 3D window of Radiant
waiting for some inspiration!

I started this map as part of a University project. I wanted to try and
build it realistically, so you'll notice there are no jump pads or teleporters,
just a lot of stairs :-p The map is vis blocked as well as it can be for its
size, but will probably need a reasonably good pc to run smoothly.

I like to reward players who come back to the map, so have added some secret
areas. They range in difficulty; some only require a good jump to access, and
others require a rocket jump (and a sense of adventure!).

It's been a great project, and one that feels strange to finally finish. I've
even lived in 5 different houses during it's build! Anyway I've had a blast
making it and hope you enjoy playing.

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play information

tourney: no
deathmatch: yes
team dm yes
CTF: no
bots: yes
new sounds: yes
new graphics: yes
new music: no
new models: yes

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construction

base: Scratch
editor: GTKRadiant 1.4.0
brush count: 5799 (total brushes)
bugs: I imagine there's misaligned textures and sparklies that slipped
past me. Oh, and any "noclipers" will find plenty of caulked surfaces, but that's your own fault for being where you shouldn't
be :p
build time: 2 & half years :-O

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Compiling

Machine used: Athlon 64Bit 3.2, 2GB of RAM.
Time taken: About an hour
Switches: BSP -meta
VIS
Light -extra -filter -gamma 1.2 -patchshadow
BSPC -forcesidesvisible -optimize

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Distribution / Copyright / Permissions

Copyright (c) 2005 Mike "Myth" Denby (**email removed**)
All rights reserved.

Quake, and Quake III Arena are registered trademarks of ID Software.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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Clear