This texture pack was created for a Fresh Team project which never seen the light of day, but some nice levels were produced by various members of the team as a result of the project and its textures. I am offically releasing the textures to the public for usage in any custom maps for any game. As long as you are not making money off of our hard work, all is good. Credits go to myself John 'Yogi' Hughes for the main base of the textures and Corey 'Kamarov' Peters for some additional textures, and also to Warren '=WWIII=' Williams for the sky maps.
Have fun with them!
John 'Yogi' Hughes: **email removed**
Warren '=WWIII=' Williams: **email removed**
Corey 'Kamarov' Peters: **email removed**
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Shad3DM2 - Deep Freeze
FILENAME(S) : shad3dm2.pk3 - Level & Assets
: shad3dm2_music.pk3 - Soundtrack (Optional)
AUTHOR : Peter "Shadowdane" Weatherby
RELEASE DATE : 09.20.2005
GAME : Quake III Arena
TYPE : DeathMatch
EMAIL ADDRESS : **email removed**
HOMEPAGE URL : **invalid URL**
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
This is my 2nd Quake III map, and probably my last for Q3. Though I doubt it
will be my last map ever, I hope to design something in the future on one of the
next-gen engines.
Anyway this is a port of my Quake II map - Deep Freeze. But honestly It's hardly
a port more of an overhaul! The only thing that is remotely simular is the level
layout. Pretty much the level was rebuilt from the ground up, a few ares where
added and the level was made a little bit bigger to handle more players.
--------------------------------------------------------------------------------
* RECOMMENDED SPECS *
--------------------------------------------------------------------------------
This level is rather detailed and quite open so it requires a machine well
above the spec required to run Quake 3 to get good performance.
Average r_speeds are around 8000 - 11,000 with some areas seeing close to 18,000.
I just didnt want to sacrifice the details and design of the level. If it runs
to slow for you, I think its time to upgrade.
Just to compare a standard Quake 3 map has r_speeds usually around 2500 - 4500.
Minimum System Specs:
Pentium III 1GHz
128MB RAM
64MB Graphics Card with Hardware T&L (eg. GEForce 3 or better)
Recommended System Specs:
Pentium III/AMD Athlon 1.4Ghz or higher
256MB RAM or higher
128MB Graphics Card with Hardware T&L (eg. GEForce 4 or better)
--------------------------------------------------------------------------------
* INSTALLATION INSTRUCTIONS *
--------------------------------------------------------------------------------
This is pretty simple.. unzip into: \Quake III Arena\baseq3
--------------------------------------------------------------------------------
SINGLE PLAYER : For lookin around
DEATHMATCH : Yes - FFA, Team DM, and Tourney
SUGGESTED PLAYER LOAD : 2-5 Players (6+ is possible but quite crowded)
NEW TEXTURES : Yes (The excellent Arctic set by John 'Yogi' Hughes)
NEW SHADERS : Yes
NEW MODELS : Nope
NEW SOUNDS : Yes
NEW MUSIC : Yes - Custom Track by Indy (see below)
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : Deep Freeze from Quake II
MAP BUILD TIME : 75+ hours (Wasn't keeping track)
PREFABS USED : None
EDITOR(S) USED : GTKRadiant v1.4.0, Q3ASE v1.5.3
KNOWN BUGS : None
BUILD MACHINE : P4 - 3GHz | 2GB DDR400
COMPILE MACHINE : P4 - 3GHz | 2GB DDR400
COMPILER USED : Q3MAP-YDNAR v2.5.15
COMPILE CMD LINE : -bsp -meta -samplesize 3
: -vis -saveprt
: -light -bounce 5 -dirty -fast -gamma 1.25 -nocollapse -patchshadows -samples 4 -samplesize 3 -scale 1.25
COMPILE TIMES : BSP | 25 secs
: VIS | 84 secs
: LIGHT | 3328 secs
: BSPC | 160 secs
TOTAL COMPILE TIME : About 1 Hour
--------------------------------------------------------------------------------
* LEVEL STATS *
--------------------------------------------------------------------------------
TOTAL BRUSHES : 5389
TOTAL ENTITIES : 201
NET BRUSH COUNT : 5183 (non-entity)
MAP SIZE : x: 2592 / y: 2624 / z: 2880
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Quake III Arena : Shad3DM1 - Damaged / shad3dm1.zip
QUAKE II : Nexus1 - The Nexus / nexus1.zip
Quake II : Nexus2 - Rusted / nexus2.zip
Quake II : Nexus3 - Stoned / nexus3.zip
Quake II : Nexus4 - Psychosis Fixation / nexus4.zip
Quake II : Deep Freeze / deepfrz.zip
Quake II : What the F*CK! ]|[ / wtf3.zip
QUAKE II (LMCTF) : LMCTF23 - Canyon of the Gibbed / **invalid URL**
QUAKE : Deathmatch Chaos / dm_chaos.zip
DUKE3D : Lots of maps.. check my webpage
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id Software : Do I even need to tell you!!
GTKRadiant Team : For making an awesome Q3 editor!
Ydnar : Q3Map2 Compiler!! dirt-mapping rox!!
John 'Yogi' Hughes : For the awesome Arctic Texture!! This
: level wouldn't look the same without it.
Ben "Krash" Ackland : Steam texture/shader
Indy of **invalid URL** : For the awesome custom track called
: 'Pathways' which was made just for this
: level!
================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This BSP MAY NOT be decompiled, converted, or mofified in any way without
my permission.
This BSP MAY be distributed in public domain over the Internet and/or BBS
systems. You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Copyright (c)2005 Peter Weatherby. All rights reserved.