.::LvL
Q3A Database
little rock
by kat
* Map and General Information * Information ================================================================ Title : little rock (final) Date : April 2005 PK3 file : kat1024.pk3 Filename : kat1024.bsp Author : Ken 'kat' Beyer Email Address : **email removed** (subject 'maps') Website : http://www.quake3bits.co.uk Forum : http://www.quake3bits.com/forum Description : There's something about the night, a battle to the death under a full moon : Additional Credits : Nates plant pack : Multiplant pack (version 3) Thanks : Special thanks to 'Obsidian' for fixing up the Multiplant pack to sort out some nasty shader errors and model problems : To the guys at Quake3World.com forums : To the guys at MapCenter forums : To the guys that offered feedback uring beta tests (to many to list here but you know who you are guys, thanks.!) ================================================================ Play Information Game type : FFA, Tourney Players : 4 players (max recommended) Bots : Yes. (aas included - 'optimized') Weapons : RocketLauncher, Shotgun, Granade Launcher Power Ups : mega health Remove any previous version if installed. Extract the contents of 'kat1024.zip' into your quake3/baseq3 directory or copy/paste/move 'kat1024.pk3' from WinZip into the baseq3 folder. Start Quake3Arena or Team Arena, click 'Skermish/Start Server' and either select 'kat1024' from your map list or press 'tilde' (USA) or the key above the 'tab' key (UK) to enter the console and type: "/map kat1024" ('/devmap' if you want cheats enabled) ================================================================ Construction Base : nothing Tools : GTKRadiant 1.4 : Q3Map2 2.5.16 : Quake ToolKit : Blender3D (terrain and models) : Corel Photopaint (textures) Known Bugs : none Build Time : 2 months (ish) Textures used : Custom and some default Models : Custom Sound : n/a Compile machine : Athlon 1.2 : 768megs RAM, ATI 9600XT compile Time : TOTAL - 30 mins (inc AAS compile) Brushes : c.650 Entities : c.200 =============================================================== Distribution / Copyright / Permissions NON-COMMERCIAL USE Feel free to distribute the files AS IS. Do not edit this text file under pain of a good spanking..!. Use of included assets for personal projects is permitted providing credit is given for content used. For inclusion in TCs (Total Conversions) or mods (Modifications) please contact the author above. COMMERCIAL USE Resale, inclusion or distribution of the included contents is *NOT* permitted without prior written consent. Copyright 2005 Ken Beyer (**email removed** - subject 'maps') Quake III Arena is a registered trademark of id Software, Inc. * Map and General Information * Information ================================================================ This readme is to accompany kat1024_asset.zip Enclosed in the above mentioned zip are the following - *.map file - misc *.ase models - editor textures - ammended alphamod shader - ammended alphamod editor textures notes: Please note that the ammended alphamod has an additional parameter set to '100%' fade which isn't present in the original shander (iirc *scratches head*). The alphamod textures have just been colour changed for ease of use in the editor but may overwrite any pre-existing data. ================================================================ Distribution / Copyright / Permissions NON-COMMERCIAL USE Feel free to distribute the files AS IS. Do not edit this text file. Use of included assets for personal projects is permitted providing credit is given for content used. For inclusion in TCs (Total Conversions) or mods (Modifications) please contact the author above. COMMERCIAL USE Resale, inclusion or distribution of the included contents is *NOT* permitted without prior written consent. Copyright 2005 Ken Beyer (**email removed** - subject 'maps') Quake III Arena is a registered trademark of id Software, Inc.Todd Gantzler's Plant Model Pack, Version 2.3 03.03.05 Updated by Obsidian (**email removed**) zzz_md3_multiplant_v23.pk3 FOR FULL INFORMATION AND COPYRIGHT INFO, PLEASE REFER TO: * legacy_multiplant.txt * legacy_multiplant2.txt * legacy_readme.txt INFORMATION ================================================================= This is an update to Todd Gantzler's multiplant models, containing all assets from both Plant Model Pack I and II. I (Obsidian) am redistributing this pack with Todd's permission with several bug fixes and optimizations. INSTALLATION ================================================================= * Remove any older versions of the Multiplant model pack. * Extract zzz_md3_multiplant_v23.pk3 to "baseq3" directory. * Note: Do not rename the zzz_md3_multiplant_v23.pk3 file. PK3 files are loaded into Quake3 in alphabetical order and the updated multiplant model pack must be loaded after any pre- existing versions to overwrite them. VERSION HISTORY ================================================================= 2.3 (03.03.05) * tallpalm1.map, tallpalm2.map, tallthinpalm.map prefab objects rebuilt in 3dsMAX and exported as ASE models (remakes) * Resized image files to power of 2 dimensions (larger file size but optimized for texture memory and image quality) * palm3.md3 - rearranged edge orientation, welded vertexes, reapplied smoothing groups, UVW-wrapped, reapplied materials * palm4.md3 - welded vertexes, reapplied smoothing groups, reapplied materials * palm4a.md3 - welded vertexes, reapplied smoothing groups, changed leaf materials from palmfrond to bannanaleaf 2.2 (28.02.05) * Fixed bug when models are overlapped with alphaMod volume brushes (thanks ydnar) * Fixed missing shader error (thanks Kat) * Rewrote "invisible" shader for dual purpose use with both legacy and modern maps * Renamed PFB files to MAP for use with GtkRadiant * Reattached Todd's prefabs to zip * Added multiplant.bsp as a model gallery (/devmap multiplant) 2.1 (03.06.04) * Updated to include Plant Model Pack II * Palm models processed through MD3Fix.exe * palms.shader merged into multiplant.shader * "models/mapobjects/multiplant/invisible" shader replaced with a modified nodraw shader for reduced polycounts 2.0 (28.05.04) * Initial Version 2 release * MD3's processed through MD3Fix.exe 0.2 to correct invalid shader names generated by Pop'n'Fresh NOTES FOR DEVELOPERS ================================================================= Also included for developers are updated versions of Todd's prefabs, converted to .map format for use with recent versions of GtkRadiant. To view the gallery type "/devmap multiplant" in the console. The sample map was compiled with Q3Map2 2.5.16 with the following light switches: -light -fast -patchshadows -samples 3 -gamma 2 -compensate 4 -dirty To add models in your maps, you may need to extract the MD3 files from the PK3 to your development directory. Make sure you add "multiplant" to your shaderlist.txt document. Compile your map using the latest stable version of Q3Map2. As a result of creating support of legacy maps as well as optimizing the models for new maps, the "invisible" shader was improved for this release (2.2+). Legacy maps will display an invisible shader, but extra polys will be drawn. Newly compiled maps will make use of the nodraw features of the shader, so the extra polys will not be drawn in game, resulting in improved performance. I noticed that palm4.md3 and palm4a.md3 were the exact same model so I retextured the leaves of palm4a with the bannanaleaf.tga texture to give some variation between the models (version 2.3). THANKS ================================================================= Obsidian would like to thank... * ydnar for Q3Map2, MD3Fix and help with the updated shaders. * Kat for bug testing. * Todd Gantzler for the chlorophyll. MODEL LIST ================================================================= models/mapobjects/multiplant/ multiplant.md3 multiplant_a.md3 multiplant_b.md3 multiplant_e.md3 multiplant_f2.md3 multiplant_f.md3 multiplant_p2.md3 multiplant_p.md3 tallpalm1.ase tallpalm2.ase tallthinpalm.ase models/mapobjects/palm1/ palm1.md3 models/mapobjects/palm2/ palm2.md3 palm2a.md3 models/mapobjects/palm3/ palm3.md3 models/mapobjects/palm4/ palm4.md3 palm4a.md3 maps/ multiplant.bsp multiplant.map (NOT IN PK3)/prefabs/ multiplant.map multiplant_a.map multiplant_b.md3 multiplant_p2.md3 multiplant_p.md3 palm1.map palm2.map palm3.map palm4.map palm4a.map tallpalm1.map tallpalm2.map tallthinpalm.map PK3 Count: 52 files in 12 folders ZIP Count: 18 files in 2 folders
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