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quaddamage
ROODOG

Added: 8 Jan 2005
TS Torch Map Model ------------------ Author: Michel "The-Shadow-TS" Duhaime Email: **email removed** ICQ: 4479835 Description ----------- This is one of the torches that I created for my Blood Fountain Map Model for the QuakeCon2k1 Map Model Contest. I redid the fire animation and scaled it down. Instalation ----------- Insert this mapmodel extracted from the pk3 "models/mapobjects/ts-torch01/ts-torch01.md3". You can also place a orange light over the torch to make the fire glow. Insert my name in your credits ;) 5/26/2001 Accessory's Name : Evil's Jump Pad Email Address : **email removed** URL: **invalid URL** Model Author : Evil Lair Skin Author : Evil Lair Extra help by: UVmapping: Andrew Dorr Shader fix: Karloff [Accessory's description] A jump pad for Quake 3 maps. [Editors Used] Photoshop6, Lightwave6.5, 3ds max3.1 and Q3ASE. [Copyright / Permissions] Do not edit this model or use it as base for other models. Quake, Quake II and Quake III are registered trademarks of id Software, Inc. I've included the skinmesh so you can make you own skins. ID unreleased mapobject Pack. (visit my page at qkennyq.digitalarenas.com) (c) QkennyQ ************************************************************************* Special Thanks to AstroCreep and "the MapCenter" @ **invalid URL** Stop by and say hello to some of the best mappers on the planet! ************************************************************************* Installation: unzip into the baseq3 directory. this is the missing model files "only!", and makes use of the original "Id" textures File-info: Slamp.md3 Bapho_lamp.md3 : cross.md3 : (270 tris) Horned.md3 i used this one Bitch.md3 Known problems: took way too long to build! Build time: about 40 hours, tons of flipping and dupin here Special thanks to: To Id for suppling the "excellent" texture work. Distribution info: Well just put it into ur map and give me credit for the MD3 in the readme :) If you want to modify or use these models give me some props in the readme (**email removed**) as always, enjoy! QKQ ============================================================================= Skeleton Cage, by Oak dm-statue,by oak ============================================================================= Title : Skeleton Cage Mapobject type : Ceiling attached Date : May, 2 Filename : md3-skullimpaler.pk3 Author : Oak Email Address : **email removed** Home Page : **invalid URL** Program Used : 3dsMax 3 Additional Ideas / Remarks : Jim Russo Main Gameplay Testing : ============================================================================= * About * ============================================================================= This model is a Skeleton in a cage. It has, by far, the best skin i've made by now. The skeleton inside the cage is a modified version of the original one, made by Kenneth Scott, from Id Software. ============================================================================= * How to install the model * ============================================================================= Simply unzip the .pk3 file into your baseq3 directory. ============================================================================= * How to add this model to your maps * ============================================================================= Start Q3radiant and open/create the destination map for the model. Right click wherever you want and select the "misc-model" option. Close the browser and type this in the "key" and "value" boxes from the newborn floating window: Key: "model" Value: "models/mapobjects/skelcage/skelcage.md3" ============================================================================= * Permissions * ============================================================================= This mapobject may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the level. This mapobject may not be distributed on any CD-ROM without the prior, explicit consent of its author. You may run this mapobject on your server as long as no money is charged to players for playing on you server. ============================================================================= * IMPORTANT NOTE * ============================================================================= Remember that, in order that other players can see correctly the mapobjects in your map, you'll have to include at least every custom .tga (included in the mapobject .pk3 file) files you used in your zipfile at distribution. If you are going to display and distribute models or skins based on repositioning or recoloring existing id models and or skins, please note and include the proper id copyright information on the accompanying readme documentation. You should also attribute both the model and the skin to Kenneth Scott, the id artist who created the original for Quake 3 Arena. ============================================================================= ============================================================================= End of transmission ======================================================================== Map Object for Quake III Arena ======================================================================== Name skullcam ---------------------------------------------------------------------- Author Hoplit <**email removed**> ---------------------------------------------------------------------- Info A Surveillance Camera of the 3\/1L sort! ---------------------------------------------------------------------- Usage Just place the pk3 into your baseq3 directory. This model does not use Q3Radiant specific shaders, so there is no need to alter your shaderlist.txt. Have fun & maybe drop me a line if you use this. ======================================================================== Friday, December 15, 2000 ----------------------------------------- Accessory's Name: Evil Lair's Wall Portal Model/Skin Author: Yves Allaire, aka evil lair Email address: **email removed** Url: **invalid URL** Skinmapping: EarthQuake (**invalid URL**) Md3 conversion: Hoplit (**email removed**) * Model Description * My third Quake3 map object model, it's a wall portal for level designers to use in Quake3:Arena maps. * Notes * I made the the model in Mac Lightwave6. EarthQuake (**invalid URL**) made the skinmap. Hoplit (**email removed**) converted it to .md3 and fixed some bugs. ----------------------------------------- * How to use this map object/add to your maps * Place the "scripts" and "models" folders into your "baseq3" folder but make sure NOT to overwrite any other files, if you have those folders already place the "wallportal.shader" file into your "scripts" folder and the "wallportal" folder inside your "/models/mapobjects/" folder. This should be how your Quake3 folder directory should look like using this mapobject: Quake3/baseq3/scripts/wallportal.shader Quake3/baseq3/models/mapobjects/wallportal/wallportal.md3 Quake3/baseq3/models/mapobjects/wallportal/<all other image (.tga) files> In Q3radiant right click wherever you want and select the "misc-model" option. Close the browser and type this in the "key" and "value" in the boxes from the new floating window: Key: "model" Value: "models/mapobjects/wallportal/wallportal.md3" ----------------------------------------- * Construction * Base: New New Textures: Yes Editor used: Lightwave 6, Photoshop 5.5 and PakRat. ----------------------------------------- * Copyright / Permissions * You cannot use this model as base to build other models. You cannot edit the skin or use it as base to make additional skins, I have included the skinmeshes for you to make new skins if you wish. You may distribute this map object in any electronic format (BBS, Internet, CD, etc) as long as you have my permission to do so and include all files intact in the original archive. Copyright(c)2000 Yves Allaire. QUAKE(R), QUAKE II(R) and QUAKE III(R) are id Software, Inc. release date: 6th of oct 2004. Quake3Arena DM/Tourney level. ==================================================== title: quaddamage file: quaddamage.pk3 author: ROODOG email address: **email removed** URL: **invalid URL** description: Medium ffa/tourney level.Very fast map with ramps, pad,combo window doors keeping the flow fast as rooms can be entered from several directions.Just around the corner is another frag!The Quad is in a very hot place as is the regen.They can be death traps but you can get both so just think about it.The bfg is a bit hard to get but just think about the name of this map and that should help ya!I have used map models by different talented people as listed below..thank's all for your hard work. The skybox was made by Speedy and looks nice so thank's m8! You can reach Speedy at **email removed** or ICQ 68154481 play information deathmatch: Medium/Large ffa Tourney: yes team deathmatch: no CTF: no Bot File (aas): yes other: no new sounds: yes custom textures: yes new music: no how to play: place quaddamage.pk3 in your /baseq3/ folder start quake3arena and pick from maps or hit ~ type \map quaddamage and then once the map loads use q3 menu to add bots just hit esc and your q3 menu will show up. ==================================================== info Fast frags with a challege for your enjoyment! ==================================================== construction base: none editor: Gtk Radiant 1.40 other progs: Quake3 toolkit All ToolKit programming was done by Jerry 'Eraser' Laman Random Team Generator by Remco 'SithLord' Mooijweer. Additional Programming by Rick 'r3tina' Laman Quake Toolkit was made using Borland Delphi 4/5. know bugs: none known build time: About 1 week of solid sessions and compiles. Special thanks to qkennyq for the model:horned. Michel "The-Shadow-TS" Duhaime for the ts torch Hoplit <**email removed**> for the skullcam Oak:dm_statue(xaero)&the skeleton cages(I added the movement to them in radiant) Yves Allaire for Evil Lair's Wall Portal&jump pad Mr.LyCon for the flag model Id for the skull torches and everything else Thank's 4 your hard work. ==================================================== thanks to you for downloading my map thanks to ydnar for the great q3map2 Thanks to Mr.Elusive for the bots, Id for the great game and a big thanks to all the radiant clan for the best map editor out there! ==================================================== Distribution / Copyright / Permissions Please respect the work i put into my map and don't modify in any way. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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Comments:
2 comments (21.71 yrs ago)
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Downloads:
2,621 & 358 LiveViews (daily avg. 0.38)
File:
quaddamage.zip, 5.44 MiB
PK3 date:
10 Oct 2004
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