---AUTHOR INFO---
Alias: BerneyBoy
Email: **email removed**
Website: **invalid URL**
---INSTALLATION---
Unzip the enclosed file "TeamTemple.pk3" and place it into the /base3 folder located
in your Quake III Arena game folder. This map is designed for use with Quake III Arena.
---MAP INFO---
Title: Team Temple
Filename: TeamTemple.bsp
Version: 1.0
Bot support (aas): Bots are fully supported. I use item_botroam entities to improve bot
mobility around the level, but don't understand the most potent
strategies for offense. The map is good with bots, but even
better with friends.
Players Optimal for 4 - 10 Players (Human or bots)
Respawn points 10 red, 10 blue
pk3-File contains .aas, .bsp, .arena, .shader, textures, screenshot, .readme file.
Custom textures: A few modified textures (all Copyright (c) 1999 id software).
Custom shader scripts: Yes for transparent Slime, modifications of id textures and shaders.
Custom sounds: No
---GAME TYPES SUPPORTED---
Deathmatch No
TEAM DM Yes
CTF Yes
Recommended players: 6-16
Theme/decor: Gothic
Weapons included: All except for the BFG.
Powerups: All, but some powersups are in rotation in the center court.
How to play: 1. Start Quake III Arena.
2. Select 'Singleplayer' from the menu.
3. Click the 'Skirmish' button.
4. Change the Game Type to 'Capture the flag'.
5. Click the right arrow button until you see "Team Temple".
6. Highlight "Team Temple" by clicking on it and then click Next.
7. Select the bot you wish to play against and his/her skill level.
8. Click the FIGHT button to begin play.
---OTHER STUFF---
Don't hesitate to send me feedback! and please tell me if you reviewed it or put it on a server.
---BASIC LAYOUT---
I think someone took this level and broke it over their knee. It's L-shaped, which is quite
interesting. Your base, which is Gothic Temple, with the flag being at the back of the main
central room on a raised platform, full sniping window, and a slime passage entrance to each base.
Between your base and the enemy's are 3 green slime pits. A jump pad above the central pit holds the
rocket luncher and some power-up. Key to this level is the walkway in the center where the Rocket
and Power-up lay. If your team can control this area, you can pretty much control the whole game.
---CONSTRUCTION---
Base: This map has influenced by (CTF_KLN1/Elite Force), the layout is very different,
but build from scratch.
Editor: GtkRadiant-1.1-TA-beta.exe for bsp file
Utilities: Adobe PhotoShop 5.0 for custom textures
bspc-gui for aas-bot file.
Textures info: I rigourously optimised VIS using HINT & CAULK brushes to improve fps as much
as possible.
Brush count: 2536
Entity count: 770
Known bugs: None, I think, but tell me if you find any.
Build time: A couple of weeks.
Release date: 02/08/01 (DD/MM/YY)
---PREVIOUS WORKS---
For Quake 3 Arena
Doom - Dead Simple: **invalid URL**
Dreamcast map: **invalid URL**
Quake 3 Team Arena Wallpaper: **invalid URL**
For Star Trek Elite Force
Quake 1 Maps Pack: **invalid URL**
---MANY THANKS TO---
ID-software for making Quake III Arena and all of the BEST 3D shoot-em-ups!
USAGeorge and DanyBoy911 my betatester for TeamTemple.bsp.
And YOU for downloading this map.
---NICE WEB SITE---
quake3world.com/forum (best of all)
**invalid URL** (if you find maps for Q3A or Q3TA, this is the web site)
**invalid URL** (web site to download Q3TA maps)
**invalid URL** (other web site to download Q3TA maps)
**invalid URL** (all quake infos)
**invalid URL** (cool web site for wallpapers & maps, for adults only)
---DISTRIBUTION/COPYRIGHT---
.BSP file copyright (c) 2001 BerneyBoy
All rights reserved.
THIS BSP/PK3 IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. THE AUTHOR FURTHER DISCLAIMS ALL
IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR OF
FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK ARISING OUT OF THE USE OR PERFORMANCE OF THE
SOFTWARE AND DOCUMENTATION REMAINS WITH YOU.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION,
DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR
OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE OR DOCUMENTATION
EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
This level may not be used by mod authors or be included in level packs without permission from myself.
Textures copyright their respective owners.
This level is not made by or supported by id Software. It requires a registered version
of QUAKE III ARENA.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO CHARGE to the recipient in its current
state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES
IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.