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Choose among 5 different classes based on classic id Software IPs, with different weapons, physics, HUDs, etc. for each class. One of the older Quake 3 mods to still be in active development. More
Allows the player to set up different game types restricted to just the Railgun and/or the Rocket Launcher. More
Changes the gameplay into something a little like an arcade game mixed with an RPG. Players no longer drop weapons when they are fragged. Instead, players drop "Powerballs". More
A mod for Quake III Arena, which introduces several cvars which allow the client/server to increase the gibbing present in the game. It also adds a cool weapon known as the GibCannon. More
Hunt introduces two new game types: "Save the Universe" (STU), and "Escape from Hell" (EFH). Both are single player / co-operative multiplayer missions against monsters. More
A simple mod that lets you hold two weapons at once - either two of the same weapon or two different weapons at the same time, which can be fired separately or together. More
An adrenaline pumping, multi-class, capture-the-flag first person shooter mod for Quake III. More
The popular CaptureStrike mode originates from this mod, as well as a "Classic CTF" mode that replicates the mechanics of Quake and Quake 2 CTF, One Flag CTF, and various competitive CTF features. More
Essentially turns Quake 3 into a side-scrolling 2.5d shooter, while maintaining most of the familiar arena FPS mechanics. More
A server-side team-based mod involving tight, coordinated teamplay between two classes; a slow but bulky "tank" class and a weak but fast "rogue" class. More
Pitting two teams(red/blue) against each other, the focus is to get the ball(s) into the enemy goal. More
A class-based game, based on the original TF for Quake, allowing you to play the role of one of ten character classes. More
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