\r_speeds peak at about 12-16,000 in a few spots and generally run
about 5-6,000 in most collision areas.
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How to Play:
1. Place fi_ctf1m.pk3 in your /baseq3/ folder
2. Start quake3arena The map should appear in the
skirmish menu in ctf mode.
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Info
This is my first officially released map and fourth major project.
Development time was approximately 6 months.
The map dimensions are 6,912 x 13,056 x 4,608 units.
There are approximately 16,000 brushes in the map.
Special thanks to the crew over at Quake3world.com level editing forums;
I could never have finished this without your help.
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Construction
Hardware: Abit SH6/PentiumIII933/GeForce3/192MB
Apple 7600/G3 400/Rage128/240MB
Editor: gtkRadiant 1.1TA
Other Progs: Adobe Photoshop 5.5
Adobe Pagemaker 6.5
Macromedia Freehand 8.0
Q3ase
Curry plugin
Editpad
Known Bugs: none known
Build Time: 6 months
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Distribution / Copyright / Permissions
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO CHARGE to the recipient in its current state,
MUST include this .PDF file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.