
A floater with railguns on opposite sides makes for a much more balanced game. The MH seems to be more difficult to get than it should be; I took the jumppad three times and never ended up with it, and in fact in our 12-minute round it was only successfully grabbed once between us. The powerups might be a bit over-done but combined we had as many suicides (off the edge) combined as the fraglimit (8), so that seemed like it balanced things out.
We had a blast and I think this is one of the better floaters out there.
Didn´t play it so I can offer no comments on gameplay.
So true, VIS has no effect on lightmap, what was I thinking.
Last weekend, 2 hrs. reviewing, 6 hrs. mapping and 12 hrs. playing RA3. My head was fried.
Well, off to play some more RA3. I need some payback.
So true, VIS has no effect on lightmap, what was I thinking.
Last weekend, 2 hrs. reviewing, 6 hrs. mapping and 12 hrs. playing RA3. My head was fried.
Well, off to play some more RA3. I need some payback.
So true, VIS has no effect on lightmap, what was I thinking.
Last weekend, 2 hrs. reviewing, 6 hrs. mapping and 12 hrs. playing RA3. My head was fried.
Well, off to play some more RA3. I need some payback.
"...although it may seem a tad dark to some. A slight bump up in light levels and a full-vis compile may have helped in that regard."
This is erraneous. VIS has nothing to do with the lightmap.
Just wanted to stop that bit of misinfo spreading.
lots o´ammo so lots o`fraggs :)
a 8 from me
