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Source of Agony
Alcatraz

Added: 9 Jul 2001
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GypSy
9 Jan 2004 #16
I love the map - I play insta so who gives a crap about where the other weapons are!! Rock on Alca!
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Octovus
11 Jul 2001 #15
Haha.

Thoughts running through CFM's head:

"Ok, how about 3 points for the looks....2 points for the gameplay...OMG there's MG ammo wtf I better subtract 5 points!!!"

Voila, a zero. Geeze. And it's his first map too.

-Octovus

P.S. Do pardon me if CFM was just someone being sarcastic...I just realised that comment is so ridicolous it most likely IS sarcasm...

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CFM
11 Jul 2001 #14
An absolute piece of shite. Well worth the zero.

MG ammo in a map?! WTF

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Quaker-X
10 Jul 2001 #13
everyone puts mg ammo in...well i do, hehe

nice map btw, very cool

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Q-Fraggel
10 Jul 2001 #12
Yes, nice first one. Well, I find MG ammo useful for TDM. There, you actually run out of MG ammo. And it's a large map ... :p

The problem with the telelporters could be solved with placing some hint at the teleporter entrance, let them look different. They all look the same so it's confusing.

But the layout of this one just keeps us looking forward towards alc3dm2 :)

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Juz
10 Jul 2001 #11
For those of you who didn't know there is a diary of making this map here: <a href="www.qmap.org/qcolumn.php3 target="_blank">www.qmap.org/qcolumn.php3

It's a good read and gives a great insight into what beginners in the world of mapping have to go through :)

xfoo: people who want players to have enough mg ammo put mg ammo in the map I find

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xfoo
9 Jul 2001 #10
Who puts MG ammo into a map! =0
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Gonnas
9 Jul 2001 #9
I've read your column on this map since it started at qmap and to be honest I was pleasently surprised with the turn out.

Fun gameplay, and even if it is a bit rough around the edges in the looks department that doesn't really matter.

Although no one else appears to, I quite liked the lighting. Plus it ran fine, despite the high r_speeds.

Got an 8.

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Alcatraz
9 Jul 2001 #8
Thanks for the kind words guys.

FYI: The teleporters aren't random, they all go to one specific location each. And there is one particular TP that takes you to the Quad.

And I didn't intend it to be pretty. :)

alc

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Octovus
9 Jul 2001 #7
And now they came back...what in bloody hell...
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Octovus
9 Jul 2001 #6
My comments have disappeared...so no big comments for you :-(((

Gave it a 8

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Octovus
9 Jul 2001 #5
Nice first release! I liked the bit that was sort of out-of-doors like where there were some rocks. You could use the rocks as a stairway too, though that wasn't often useful, considering a real stairway ran right next to them :-)

Haven't posted here with comments for ages but it's Summer! Hooray for free time. I really found the teleporters hard to deal with. I don't know if they just randomly send you to one of several places, that's the impression I got... This came into play especially when trying to get the Quad. You can of course just rocket jump, but when I saw a bot get it I wondered how; I late found myself teleporting to the quad spawn point. That only happened once and I never managed to either

(a) Find that particular tele again, if the destinations are not random, and I find that unlikely...I do like exploring...

(b) Get lucky enough to be randomly sent there again

At any rate, some great fun, it's not at all ugly really it's just not "pretty" either (as if that matters). Liked the atrium idea, though the megahealth's slow respawn makes it perhaps not such a great centre for a map. When it's missing, there's really no reason to bother going down into the central pit except perhaps to use the tele.

Over all, worth the download!

<i>Is glad Pappy-R made a post about this on PQ

Is even more glad he's doing this again*

-Octovus

P.S. Gave u an 8

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nanoSpawn
9 Jul 2001 #4
Layout is kinda confusing, too, not a bad thing if you (like me, a beta tester) play it a couple times. Very good first map, and a great one for huge ffa's, yeah :), just a bit ugly
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Auhsan
9 Jul 2001 #3
good firsty... it is a frame killer and the lighting is a bit poor, but it is a good map overall.
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wviperw
9 Jul 2001 #2
very good for a first map. I hope to see your next one Alc!
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nitin
9 Jul 2001 #1
too many tele's and some rough texturing, but IMO the lighting was the weakest aspect. Otherwise, one of the better large DM's going around. Nice one Alc, about a 7.5.
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Theme:
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Textures:
Not set
Comments:
16 comments (22.71 yrs ago)
Ranked:
Downloads:
2,370 & 312 LiveViews (daily avg. 0.29)
File:
alc3dm1.zip, 3.9 MiB
PK3 date:
6 Jul 2001
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