Johnny was a chemist,
Johnny is no more.
What Johnny thought was H2O
was HSO4.
Edited: 07 Jun 2009 AEST
i found some problems with server game play but its still fun with bots.
c
c
But I was sitting here thinking about how I was going to trash this level.....and nothing came to mind. (Except MAYBE being able to hide behind the H2SO4 sign, but then I like that anyway...)
Nope I can't bitch. This map rules. It kicks ass. It's the standard by which all other maps should be measured. This map kicks my ass!
Well, I don't know about all that....but it's still pretty f*#@!ng good.
Personally I like it playing Doom mano a mano whilst he was set on NightMare! Map gives a whole new perspective while in FOV 30 looking for someone to plug with the RailGun.
10 outta 10 and I'll stop p1mping this map now.
This map has now been voted to the number 1 map in the >20 votes category. I'm flattered.
Thanks everybody. Now I just need some more votes, to get in the >45 category. <grin>
the fog, the details, it's all so cool. And I didn't think the test tubes were out of place at all. I give it a 10.
Get it now!!!
I have notified Tig, so it should be mirrored on fileplanet soon (my site is gonna get hammered though - be patient)
anyway awesome work, i was gonna review it but lvl has given it some pimpage now so no need :)
I looked at a lot of those Than_Industrial textures and didn't really like the look, but you've done an AMAZING job!
I like the fog (of course, I've got my new 950/GF2-DDR), it fits the atmosphere perfectly. I Didn't even notice the FPS drop below 90.
Keep up the good work, and if you're ever looking for a gig, contact me.
hehe, H2SO4, krash is right.
It is hydrogen sulfate until dissolved in water which makes sulfhuric acid :)
I really like the teleporter...
ALOT. I spent about 2 minutes just watching the swirls and it fits in with the atmosphere perfectly.
H2SO4 is sulfuric acid
HS is hydrogen sulfide
H2SO4 is (di)hydrogen sulfate
still need to fix the observer bug though.
I've also been notified of a bug that slipped by me - when you spawn in as an observer, you get put in that little room and can't get out. I'll probably re-release in a couple days, fixing up that, as well as the error in the text file.
That should cover it, I think.
the no fog version is a lot better, that's what I'll be using, but it shows how atmospheric the fog really is in this level.
oh yeah, the fr3dm1 point was just an observation, I can see why you'd be inspired by such a level.
How am I supposed to compete with that? ;)
Nice touch of Details, great Gameplay, good performance, what could we want more ? :)
Keep it up Krash !
To be fair you can't knock the map for the fog because there is a no fog version.
Maybe a good idea to stick em together Krash. It seems to confuse some people.
Personally I like the fog. To me it's worth the small 10fps hit I take.
I like the grenade launcher placement. Handy little opening right there beside it. Lots of fun dropping those pineapples down to the next level. Kinda reminds me of an old Q1 map that had a hole in the floor. Keeps people dancing.
Krash. Great effort. I give it a ten. Extra point because you did make a no fog version. I like choice. :)
These maps (yours and tigger_on's) make me wish q3 had singleplayer.
I hope server admins use the nofog version if they add this map to rotations. The fog is really pretty, but fucks the fps. :(
There is an alternate version of the level that has no fog. I have emailed Tigger, asking him to put a link to it here somewhere. You need the full version as well (as it contains all the textures), but the no-fog version can give a significant increase in speed.
And, in defense of your second point, I quote my own text file (did you read it? The map actually has a story, you know):
"Friction and his map - "Iron Yard". Gave me the inspiration to map again"
and further down:
"New level from scratch - inspired by Friction's "Iron Yard"."
I knew what I was doing. ;)
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