Is that the Beatles i heard?
Deffinitly worth downloading
P.S. I LOVE the sunny sky.
!WORTH THE DOWNLOAD!
a similar map with an "Andromeda Strain" theme? (you know, deserted small town, some skeletons, etc)? Playing your map is like stepping on the set of a blockbuster movie.
FooL: The filename is the same... I know that's kind of a bad habit... But you can tell it's the new version by looking in the text file once you d/l it. (And I test downloaded it from fileplanet to make sure it was updated before I announced the new version..)
Spectra: Yes, we made up a lot of "background" stuff while working on the level... And got some references from the CoC RPG and stuff.. But it's not like we wrote a complete, consistent storyline with a plot. Just lots of implied fragments of one.
Basically, what I think happened in this district goes like this: A group of cultists with taste for the surreal learned about and excavated the ancient temple beneath the city, where they started secretly performing their rituals...
This combined with the mysterious "artifact" locked in the museum attic directly above the temple was enough to awaken one of the Great Old Ones (H the unspeakable? Yog-Sothoth? Azathoth?), bringing something out of space that wreaked enough havoc for the government to permanently seal off this part of the city.
ills how u a huge roket battle in there also. but anyway
fingers, can u run down the story for this map? it seems like it has more stroy line that any other map ive seen.
great f'in map man, u r truly a great mapper.
This sucks....'cause Fingers may not have thought so....but I liked this level.
Zylar:
"You can play it,you can even play it with your favorite record...you may be suprised,now if you have a pair of headphones ;) around you better get 'em out and get 'em cranked up,cause they're really gonna help ya on this one."........................................."Now all you have to do is find these sounds on the record and whoever finds the most wins of course but don't....
I still need a more detailed explaination of the battle suit whereabouts :p
It is Todd Rungren. ;) A bit from his "Something/Anything" album. I cannot remember the track title :(,It may be called "Sounds of the Studio" but I doubt it,that was what Todd called it but not the track title,it may be untitled,you would have to DL the whole double album. It's him explaining various bad methods of studio taping,it's cool when you hear the whole thing,dunno if the whole clip is in the map though,I'll find out soon enough...
Fingers is one cool map maker. :D
So far we have
" you can play it .... , you can even play it with your favourite .... you may be suprised . ??? now if you have ??? frames ??? you better get them out and cranked up , cos they're really gunna help ya on this one ... now all you have to do is find these sounds on the re???
Any takers ...
This adds the useful teamplay location entities and fixes the zebra..
Hehehehehehehehehehehehehehe
/me stops laughing for a second.
These are both very good, pro mappers (although I am told Fingers is coding now). The game that sticks in my mind at the moment is Thief II which they both worked on, since I am playing it atm.
Oh, I'm supposed to comment on the map... right. Yeah, it's good =)
As for "hollowing out" buildings... They're pretty much as "hollow" as possible already; noclip around a bit and you'll see.. Granted, I could've made that building twice as wide to allow more air between the catwalk and the stairway, but it's about a year too late... And that would've made the street too long etc etc.
Unless you are an expert marksman, you'll quickly run out of ammo for THE weapon you've run into post-spawn. As you've stated you need 8 people to make it an interesting match. When you have all 8 people roaming around...ammo gets scarce all over the map.
Not a big issue if you're like me and just tweak it.
I also understand what you're saying about the one big fight = bad. Maybe what I'm looking for is a big fight area like the street in a building. Perhaps the 3 story building in your screen shot up top....maybe if you hollowed that out like the tourney map Anarki is indeginous to.
Nice map....just a few tweaks would make it a lot better. Can't blame you really. Need to blame all the ones like me who complain about a finished map and never download anything from the beta section... (that gives me an idea;-)
btw.. I can remember being impressed by ikspq5 ;)=-
Tigger-oN: I fixed the zebra.. For some reason it wasn't zebraing on my GeForce DDR, but there were overlapping brushes there. (maybe updating this weekend)
Ripper: It's Todd Rundgren describing "a game he made up" :>
Re: "battleground", "big common fighting ground" etc. When you have ~8 players in the game, you never EVER want them all to conglomerate in one area because that'd result in an r_speed hell. I went to great pains to prevent this from happening, and it seems to work. Lots of small fights = good. One big fight = bad. Thank you.
Re: Ammo. Any areas in particular where you're low on ammo? I haven't had any ammo troubles myself, but it could be because I've mostly played it with bots only (up to 8 bots).
of course this map kicks Arse.
bots ok.
are these newer mappers i dont recognize their names [no disrespect intended]. its like there getting ready for q3counterstrike.
great work. gonna be hard to follow up?
Q: What are you playing in reverse for the amient sound? Are we being told to join the Navy (e.g.the Simpsons) subliminaly? God, I hope not.
Lack of a big common fighting ground on all levels.
The ratio for people required for the level to ammo to sustain those people in a more than machine gun fight was not good. Needed more than what was there for this amount of people.
To fix this, I found the map played best with the following change. Played with Colesuim 2.2 in Team DM with infinite Shotgun and Rail. Then the map rocked!
Again...nice atmosphere. And I liked the ladders.
Xfoo: The underground sanctum is from an older era than the sewer.. When the sewer was built in 1890s, the new wall blocked the entrance.. (It was excavated later by the cultists.. etc etc)
Take out some of the camping spots to apply to UT and its next to perfect. Nice work man
Not one of those standard FFA maps. A unique one.
@pink floyd: It's said to be in on of the museum halls, double rocketjump ;)
Let me know if you do an update :]
The gem look fantastic!!!
9 for me
Only one thing bugged me. In the quad room, on the opposite side of the quad is a door. But, if you goto the corresponding wall on the opposite side of the wall there is no blocked door matching!
Get this map now!!(part two)
BTW,WHERE is the battle suit? I still can't find it!
Anyway, I forgot to ask.. Tigger, where does the zebraing occur? I might do an update on the level later, with teamplay location entities which I didn't remember to put in... And fix bugs too.
A great map by Fingers (like always from him).
Overall the map i a real jewel i enjoyed to play many hour over LAN...
It has theme, it has gameflow and it's very unique...
As for using "Doom ladders".. I didn't like them in '94, and I don't like them now. They simply break the physics of the game... At least there's a precedent for the kind of motion the "jump ladders" induce, with every other Q3A map being filled with jump pads.
Very spooky athmosphere in some of the rooms ;)
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