Very one-dimensional gaming experience.
Great layout - well thought out.
gj again druzli
But the gameplay is it's real strength like in all of Druzli's maps. Keep'em commin buddy :)
ITS NOT A BIASED OPINION!
But for gameplay, the map is just superb. It's a map that REQUIRES thought to succeed on:
just being an aimgod won't cut it. There are some nice chained tele runs to make; there's definite risk involved in getting the RA, MH, or RG - it's just a great strategic map.
Acceptance of a map to be CPMxx is something that usually takes MONTHS while it's playtested to death and the design team scrutinise every tiny detail of the gameplay and item placement. This one made it in a few weeks, which is a heck of an acheivement, and it had a huge amount of testing done in that short time simply because everybody enjoyed playing it so much.
however.... i understand that concept about not giving a f..k about graphics..... "a gameplay focused level" as tig said.
personnaly the only idea of going into the same old atmosphere bores me very much. it is not that hard to grab a texture pack on the Bighouse and do something different. for cpm or vq3, it doesn't matter...
for the gameplay it looks like a keeper already.
for the look, i would escape from the place right away.
8)
its fun,fast and total ownage!
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