I'm keen to hear what people think about this idea or what others ideas/suggestions you may have.
Please reply to this post on the forum at http://lvlworld.com/forum/msg.asp?id=460
Anyway, this map rocks. I'm disappointed this score is so low after 17 votes. I think the webpage screws up these scores... since it defaults to 0. I hope the webmaster fixes that. : /
Or try a search for Scampie at;
So far everything I have read of Scampies is negative...wonder where all his maps are since he knows so much?
Nice work...this map is cool.
even though some members of are community get a tad upset if things are out of scale or cartoonish.....unfortunately for some...if a map doesnt fit a certain format it instantly sucks :-)
you have major skillz :-)
Without the transparency the window ends up bright and ugly and has 0 depth. Since the window shader skips the lightmap phase to save a pass and uses the darkness behind to dimm it in the transparency effect it saves alot of work. If I added the lightmap and got rid of the transparency there would be no difference in fps and it looks much-o uglier.
In general windows are fully lit in real life and if I used lightmap it would have given me variations in lighting intensity over the texture in the game. Also no lightmaps are stored in vid mem for the windows, which is also good.
I tested about 5 different window effects and found this one had the most realistic look. If you want make your own and show me a better technique, feel free.
Autosprite does a vertical and horizontal adjustment of the graphic and tends to give an unnatural effect that makes the image float into you when adjusting your pitch. This is good for lensflares, bad for bushes and plants. If the sprite's in q3 only rotated on its horizontal axis, then it would be a worthwhile effect, still looking flat ofcourse.
The best method is to just make a static model in something like 3dsmax, skin it and load it in, I've seen this done and it looks super sweet. I couldn't do this myself, sorry.
I tried several different methods and in the end found this to be the most pleasing of the brush techniques.
Q3 in general is cartoonish. The colors are bright and the lighting is a little intense. Duke3D was cartoonish, how come nobody bitched about their city maps?
The computer humm is from the movie theatre and other monitors. This may have been in bad taste to some people, Oh well =p. Sometimes a little ambience though a bit off key is better than none at all.
- Scancode :D
The layout of this map makes for the best gameflow of any map I've played of this type.
DL it, you'll be happy you did.
Please put it on your servers!
ditto, tetsuo...this RAWKS!COOL MAP!
Anyways, keep up the good work, and this map rawks!!!rar!!!
But seriously ... this is one of the best city environments I've played on. I just wish there was some nudity. But one map can't be all things to all quakers now, can it?
GREAT JOB SCANCODE!