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The Plaza
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GuitarMan
27 Jul 2025 #26
Fun map, enjoyed playing it again after so many years. Looks good, well designed, the kind of place I'd take a girl for a night out, hahaha :D
Sorry Dangercity, I like you and I have so much fun playing on your streets and buildings, but The Plaza has got style.
Edited 27.38 minutes after the original posting.
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raspatan
2 Sep 2020 #25
Among all city maps available, this is "the best" imo. It's a "coarse" map that could do with many improvements (for instance, subway doors could react to fire; more verticality could have been added). Still, it's pretty enjoyable because areas are well connected and bots play fine.
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Hooyaah
21 Feb 2010 #24
I enjoy realistic city maps like this one. I only wish that it were a bit larger with additional rooms and places to explore; I suppose when you really like something it is natural to want more of it. Great job on all the ambiance and detail.
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Anonymous
27 Mar 2009 #23
looks pretty cool to me
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Scancode
27 Mar 2009 #22
This map sucks.
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Nitebeat
27 Dec 2001 #21
Heh I remember the lobo bot :) kicking my ass on the map, and the shear atmoshphere (I really like city levels) This one rocks :)
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VampiricuS
6 Feb 2001 #20
Love city maps, more so than space maps for sure. Make another one bro, with a moving subway with large terrain support!

lol

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LilSatchMo
4 Feb 2001 #19
fun fun fun, , , did I say fun? more now, , ,please
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Tigger-oN
2 Feb 2001 #18
Um... its been over a year since the site has been up and voting has been here just as long. It defaults to 0 and will stay that way (at least for now). I am thinking about a different system where the score that people elect would be replaced with Great (10), Good (7), OK (5), Bad (3), Terrible (0) instead of the 0 to 10 that it has atm. The score would still be the average of the counted votes.

I'm keen to hear what people think about this idea or what others ideas/suggestions you may have.

Please reply to this post on the forum at lvlworld.com/forum

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Uben Yankinov
2 Feb 2001 #17
I love it when people who don't have a clue, are the first to criticize.

Anyway, this map rocks. I'm disappointed this score is so low after 17 votes. I think the webpage screws up these scores... since it defaults to 0. I hope the webmaster fixes that. : /

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Takeshi666
30 Jan 2001 #16
*me wants more levels like this.
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Tigger-oN
29 Jan 2001 #15
Scampies most recent work;

lvlworld.com/comments.php

Or try a search for Scampie at;
lvlworld.com/search.php

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LowGun
29 Jan 2001 #14
Way to show your skillz man...tell him like it is!!!!

So far everything I have read of Scampies is negative...wonder where all his maps are since he knows so much?

Nice work...this map is cool.

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WaSp
28 Jan 2001 #13
good map scan.

even though some members of are community get a tad upset if things are out of scale or cartoonish.....unfortunately for some...if a map doesnt fit a certain format it instantly sucks :-)

you have major skillz :-)

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Abyss
28 Jan 2001 #12
I luv the map, wish there was more like it, keep up the good work, and don't take any of the critics to heart,(you sound like you got your head screwed on right, so you probably won't) one minute they are saying things are "out of scale" (unrealistic), and the next thing they say is "that it looks to cartoonish" or "real life should stay where it is"

Thanx

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Lionel_A
28 Jan 2001 #11
A fun and refreshning map.
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Scancode
28 Jan 2001 #10
Actually the overhead of having the transparency on the windows is very low. Since nothing is really being drawn behind except a blackness texture which is 1 pass and the window shader, which is 2 passes. So in the end the fps you probably wouldn't even notice.

Without the transparency the window ends up bright and ugly and has 0 depth. Since the window shader skips the lightmap phase to save a pass and uses the darkness behind to dimm it in the transparency effect it saves alot of work. If I added the lightmap and got rid of the transparency there would be no difference in fps and it looks much-o uglier.

In general windows are fully lit in real life and if I used lightmap it would have given me variations in lighting intensity over the texture in the game. Also no lightmaps are stored in vid mem for the windows, which is also good.

I tested about 5 different window effects and found this one had the most realistic look. If you want make your own and show me a better technique, feel free.

Autosprite does a vertical and horizontal adjustment of the graphic and tends to give an unnatural effect that makes the image float into you when adjusting your pitch. This is good for lensflares, bad for bushes and plants. If the sprite's in q3 only rotated on its horizontal axis, then it would be a worthwhile effect, still looking flat ofcourse.

The best method is to just make a static model in something like 3dsmax, skin it and load it in, I've seen this done and it looks super sweet. I couldn't do this myself, sorry.

I tried several different methods and in the end found this to be the most pleasing of the brush techniques.

Q3 in general is cartoonish. The colors are bright and the lighting is a little intense. Duke3D was cartoonish, how come nobody bitched about their city maps?

The computer humm is from the movie theatre and other monitors. This may have been in bad taste to some people, Oh well =p. Sometimes a little ambience though a bit off key is better than none at all.

  • Scancode :D

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pugwash
28 Jan 2001 #9
kool map. keep it up!
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Scampie
27 Jan 2001 #8
man, I never know that the city looked so cartoonish. all the windows are transparent, but there is nothing to show behind them, wasting FPS. the plants should've been done with an autosprite rather then crisscrossing two faces. the layout is large and mostly flat. i keep wondering why there's a computer hum throughout the map too. the teleport effect was nice tho. probably the only thing that's nice tho. = real life should stay where it is.
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RiceEater
27 Jan 2001 #7
Excellent map. The ambient sound effects give this map for a city street war. Get out yer gak cause there aint no turnin back. There's gonna be mahem in the STREETS!

The layout of this map makes for the best gameflow of any map I've played of this type.

DL it, you'll be happy you did.

Please put it on your servers!

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Dadzilla
27 Jan 2001 #6
Okay, okay....how do you get into the strip club? Couldn't even SHOOT the friggin doors open...

ditto, tetsuo...this RAWKS!COOL MAP!

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miles666
27 Jan 2001 #5
sweet city map, my fave so far. the night-time ambiance is excellent, keep em comin Scancode.
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Tigger-oN
27 Jan 2001 #4
I removed a double post (incase anyone was wondering where it went :])
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tetsuo
27 Jan 2001 #3
Nice map, fun gameplay. Much better than the stupid Matrix level or Chronic (two other city maps I love). I don't see why ppl care about bot support, you can't expect much from them as it is :P

Anyways, keep up the good work, and this map rawks!!!rar!!!

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yin69yang
26 Jan 2001 #2
This map is a must! I have spent hours playing my buddies on this map. We were amazed how much this map resembles our own town square. The only thing missing is the church next the the foxy lady.

But seriously ... this is one of the best city environments I've played on. I just wish there was some nudity. But one map can't be all things to all quakers now, can it?

GREAT JOB SCANCODE!

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slash
26 Jan 2001 #1
You rule Scan!
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Theme:
Bots:
Textures:
Comments:
26 comments (1.18 yrs ago)
Ranked:
Downloads:
5,969 & 430 LiveViews (daily avg. 0.68)
File:
ssub.zip, 3.1 MiB
PK3 date:
9 Dec 2000
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