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Human experiments
Gummo

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@Alex: Ah, don't worry about it. Late 2012- Early 2013 I was going through some stressful high school related drama and I tried to escape from it by being on the internet. Of course, I just ended up bringing my frustration with me >_<

IIRC I asked for the comments that filled a page and a half to be deleted, so it looks as though I'm talking about two comments. It was also back when we had the old (IMO better) website layout.
Anyway Alex, hope you will stay here and join what's left of us in voting/playing/feedback!

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Alex
3 Feb 2015 #26
@SW12 Hey,
I recently picked up my pc to play Quake 3 after years not playing it and I saw your comment. I'm sorry for spamming. Back in 2011/2012 I was just an annoying kid :P
I hope you see this comment!
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FragTastic
12 Sep 2012 #25
@SW12: Fair enough I suppose. But the response did sound like you was getting at me so that's why I got a little impatient and lost it.
Edited: 12 Sep 2012 AEST
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@FragTastic: There is a difference between being a friendly member, and abusing your commenting privilege. I have no problem with you and Alex chatting away, provided you do not do that on the comment list for a level that it has nothing to do with. It would be appreciated if you continued the conversation on a thread or e Mail instead.

Aside from that, I am friendly enough not to report you to the admins that you are spamming again. I was merely informing you that you were going off topic and decided to kindly let you know.

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FragTastic
11 Sep 2012 #23
@SW12: You always seem to be keen on starting an argument, I've noticed and it's starting to get me a little annoyed so if you don't mind, will you please cut out the attitude. Btw it's not spam, it's called being a friendly member if you even know what ''Friendly'' means.
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Okay. Enough with the spam comments already.

@Alexje60: The button next to the door opens a cage containing a BFG. And once again, the broken door leads to nowhere. If you don't believe me, just go into noclip mode and see behind the door for yourself.

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FragTastic
12 Feb 2012 #21
I swear i saw this map a while ago. I never downloaded it because I only had the demo but now I have the full version I can test this map out :).
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Alexje60
12 Feb 2012 #20
@SW12 Lol, Gummo's last comment on this level about 11 years ago. (Late comment lol)
I'm still searching how to get through that door and the function of that button next to it...
ANYONE KNOWS IT???????

(p.s.: I'm Alex.)
Edited: 12 Feb 2012 AEST

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Alex
8 May 2011 #19
Okay but thanks for the info.
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SW12
5 May 2011 #18
I have no idea. You are going to have to ask Gummo about that.
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Alex
5 May 2011 #17
@SW12 but i want to know it original XD
Because next to the damaged door is a green glowing button; what does it do?
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SW12
5 May 2011 #16
@Alex: You don't. I know because I went trough it using the "/noclip" cheat. Yeah I know I am a cheater. :P
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Alex
5 May 2011 #15
Very nice map!! One question: How do you go into the damaged door?
My rating for this map: 9.5/10 !
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SW12
1 Mar 2011 #14
This map had good potential as far as a lab goes, but if anyone is to make a map where there is a laboratory, it would be much better executed if it was singleplayer/experimental. Anyways, nice map with the tanks. I like that kind of lab theme.
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Nitebeat
27 Jul 2002 #13
Nice map. Have to agree with what most people have said.

Good work. indoors is a bit cramped though. (not all of the time)

and yes I call that a comment =-p =)

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Digit@L PC
12 Aug 2001 #12
Good idea and a good settting. But it's too boring for me. And it's not worth the download cuz' it's 5mb.
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Des
27 Jun 2001 #11
Originally designed map with lods of nice details like the grass, the bridge (screenshot), 'preserved' skeletons etc.

Unfortunately already a little bit to big for my taste. I prefer the more 'cramped' ones. Still I could never get enough of the cool look :-))

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not entered
27 Jun 2001 #10
Originally designed map with lods of nice details like the grass, the bridge (screenshot), 'preserved' skeletons etc.

Unfortunately already a little bit to big for my taste. I prefer the more 'cramped' ones. Still I could never get enough of the cool look :-))

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JET
20 Oct 2000 #9
Nice going man, as usual!
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Number 6
17 Oct 2000 #8
Interesting experiment (like the tree, i don't know why), but it gets choppy even on my P3-800 and GeForce2. Maybe try the outdoor style out on a smaller scale or something? I don't know. I mean, I don't even know how to make maps so what the hell do I know.
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l0st h0p3
13 Oct 2000 #7
an amazing map: well done! i can't get over all the neat effects you've packed in - they truly make it one gorgeous level. detail is a good thing =) especially love the tree and the cell area (including that escape tunnel with cob webs and skulls- very spooky). again, excellent work. only complaint was the large framerate hit when looking over the bridge/water pool from the mega side. guess the rain shader took its toll. oh well, still excellent - a sure 10.
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Gummo
12 Oct 2000 #6
Nice to hear you guys enjoy it !

After my last maps I've come to the conclusion that I really am a singleplayer mapper, the theme and atmosphere is what I enjoy to create.

Take care everybody

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RiO
12 Oct 2000 #5
Nice!! I really like a map with a theme... lovely made, especially the theme... and the breathing in the 'cell' area can actually get quite scary.

Worth the large download: 9/10

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Johnny Law
11 Oct 2000 #4
Not a real streamlined fighting arena type map, but it'll be fun to fool around in for a while. With hundreds and hundreds of maps out there, this one at least has a well-implemented unique theme/look going for it to make it stand out.

The oustide rainy area has a real performance hit, especially around the MH. So it's probably for the best that you wouldn't be doing "serious" fragging on this map anyway.

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z3fyrus
11 Oct 2000 #3
what can i say more than what's said below

real great map

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GONNAKILLYA!
11 Oct 2000 #2
Way to go Gummo!

I see that you took most of the suggestions in beta to heart and applied them to this map, turning a good map into a great map.

Awesome atmosphere, wicked layout, and creepy breathing sounds! A seriously unique map.

Everyone grab it!

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not entered
11 Oct 2000 #1
:/ Nice map

But I think this belongs in a single player campaign...not deathmatch. This map made me feel like I was playing Tomb Raider.

I had a lot of fun outside but the inside is too realistic for a good fight. Not enough room with rockets/plasma/bullets flying around.

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Theme:
Bots:
Textures:
Not set
Comments:
27 comments (11.66 yrs ago)
Ranked:
Downloads:
5,579 & 308 LiveViews (daily avg. 0.62)
File:
gumbase.zip, 5.11 MiB
PK3 date:
18 Sep 2000
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