Anyway. Senn this map rocks. 10 of 10. the ice is phat, and because of that i have taught myself about shaders(thanks man)
Layout is really strong, I seem to always go through every inch of this thing when I'm in the middle of a battle. Touches like jumping the gap for the red armour and dropping down for the yellow just add a few more elements of fun. The ice speaks for itself. The textures rule.
This is a memorable map that plays fast and furious and I'm glad I have it in my collection.
NOTE: The guy with the good FPS in this map on the Voodoo2 wins the tweak contest of the year, period. :)
Senn, I haven't commented on your maps before, so I'll hit them all now real fast as you'll probaly read this.
SennDM1: Great layout, good play, but I didn't like the pinkish tone to it. I also got gothic sick real fast(in general, not from this map). Great map though, my personal prefs aside.
SennDM2: My personal favorite without a doubt. I run it on my DM Custom Map clan server along with several other custom maps. Excellent map for 4 to 10 players. (No, it doesn't get too crowded!)
SennDM3: It looked awesome(love the Geiger-esque look) but played OK. The closeness of the armor and a few tight ledges bugged me. It was also the start of a trend towards small maps...
Q3Stuff: The current map. Man, I love it. I like the slick areas(great effect), and that ice texture looks incredible! The frame rate is definitely good enough. There is one problem... I tried 5 players in it, and it's too small. 4 is even tight with one player suffering at the hands of the other 3. This is definitely a 3 player or a 1v1 map. Small again. :(
Senn, If I have a future suggestion for you it would be for larger maps with 6-8 player support.
Your creations generally have great gameplay, and look incredible. I want to run more of your maps on my DM server, but the player count averages around 6-8, so most are too small. :(
<a href="www.quake3stuff.com" target="_blank">www.quake3stuff.com</a>
I could strafe jump around the entire map on both levels.
It's well connected.
10 out of 10.
Shiver me timbers: 8/10
My system configuration is as follows
PIII 600e, 128Mb RAM
Asus P3V4X flashed with latest BIOS
VIA 4-in-1's 4.24
Sounblaster live / v2.0
Geforce DDR w/Det III, no FSAA, no VSYNC
Win98 (shell swapped with 95) (saves ram!!!)
256Mb permanant swapfile on seperate partition
dynamic lights off
ejecting brass off
GL Extensions on.
Res: 1024 x 768 x 32bpp
91.2fps timedemo demo001
If I want to "play serious gaming" I usually drop to 16bpp.
640 x 480??? ACK! :-)
Im pretty finicky with running my system well I might add. Im not into running pretty desktop wallpapers, and having extra background processes (eg Norton things etc etc)...
As far as tweaking goes, Ive been Quaking since Quake1 came out, and Ive always turned settings down for speed.
At the moment I have Q3 running pretty while still yielding good framerates....
Hope this info helps your analysis... ?
what resolution and color depth are you playing at?
For serious gaming I would recommend dropping it all the way down to 640x480 16bit color. Even on my GeForce2 GTS at work, I run with those settings to get optimal performance when we are playing.
There are also a whole load of tweaks you use to get those extra frames. Too many to list here, but check around Planetquake, I know they have some speed tweak sites.
With a GeForce DDR you should not drop below 60-70fps at any given moment in normal gameplay (not counting noclipping and flying up into the corners).
All Senn maps are great maps!
I am trying to figure Q3R out myself with little success right now =( but I’m working on it. I have no maps yet.
Again, Senn great maps! Keep up the good work.
I give it an 8!!
Like several others here, I too have had some framerate probs with your level.
I have a PIII 600e, 128Mb and a Geforce DDR, and I drop to 30fps in some places.
And Im running the latest drivers for my entire machine, including the Detonator 3's. VSYNC off, etc etc the works.
/me gives up
About the fps hit some ppl are talking about. I have a p3 500, 192 megs of ram and a voodoo3 3500 and i didnt once drop below 60 and i only dipped that low on the stairs by the LG about a third of the way up. I dont know why it happened there but everywhere else i was always above 100. Yes my graphics look like ass but thats ok... =]
i agree the bots suck but not this map they suck in general. bot map navigation. bot map navigation.
But the framerates do chug near those stairs like visitor said. I'm running a 32 meg Matrox G400 at 80060032 on a p3733 with 128 meg ram BTW.
About an 8 I think.
is there anyway i could do that?
64MB Prophet II
I ran it at 1024x768x32, picmip 0 and texture compression OFF and it still ran excellent. That's either a testament to Senn's mapping ability or this new video card really just kicks that much ass. :)
I like the layout. Games with three people worked out just fine (I have played this online). Bots do tend to get hung up on the slick spots but how often they do it depends on the bot. If you're having problems, try a different one.
The slick spots didn't really bother me much online. What did bother me was placing items on top of them. The YA can be easily gotten by jumping down from above which will usually make you slip off very quickly so you're not vulnerable for very long but just jumping up to it can cause you to get hung up for a sec. That jump to get the YA can be done a lot easier with the new 125hz mod by the way.
The armor shards etc. that are on some of the other slick surfaces seem almost like a trap to me. I don't touch them at all. Instead I just wait for someone else to go for them and then take advantage of their lack of manueverability.
Overall, I like it. Nice layout, excellent texturing, lighting is spot on and it has a great sense of atmosphere. I wouldn't want to play it in a serious tourney because of the slick spots but, for your average game online, it rocks.
Score: 8.5 (but since I can't do that, I'll give it a 9).
this map definitely deserves the geforce(whichever one it is)
it seems a little tight to me. but it plays well. i really wish i could play some Senn maps online. my framerates were perfect i dont know why anyone would have any problems.
amd k6-2 450
all i can say is wow! great job Senn and keep up the good work.
gets an 8
The map looks good, and unique.
The layout and the way it plays is... solid, but it really hasn't grabbed me yet as being special/interesting in some way. I dunno, maybe my expectations were too high.
If you want speed then lower your res and color depth and turn down some detail!
I ran this map on a TNT2 Model 64 (non ultra, budget TNT2) and my framerates were perfectly acceptable.
I like to add all the pretty details into my maps so it looks nice, but for serious gameplay, you have to turn down the visuals.
With that said, there are two problem spots that I notice on the map. The two sets of stairs. The one in the screenshot above is one of them. There are a ton of polys there. On my machine I get a whooping frame rate of 24!! as I climb the stairs. I have a Celeron 525, 256Mb ram, and a TnT2U. This makes it unplayable for me.
I guess that if I had a real video card it would run well?
Well with out the stairs, it is a great map.
I too had no probs with fps or bots (@than: you're right: Q3A bots suck), but I didn't like the slicky rocks. It's just disturbing gameflow when going for certain items.
Hmm, I would have liked a little more ambient sounds to enhance the cold atmosphere.
A really good map you will enjoy playing with your friends!
I am happy to report that I had a good time playing it with bots. Perhaps this is because I just kept killing them with no real trouble because q3 bots suck so much ass (and it's not just this map, they just suck). I didn't notice too much sticking around the snow slope and the map seemed to flow pretty well with them.
The level also looks great. Nice work Senn.
p.s. where do you work taht gives you an athlon 800/geforce 2 combo? :)
I was getting 60+ fps on a P3 450 with 256 RAM, GeForce DDR, and over 140 fps (!!!!) on my Athlon 800, 256 RAM, GeForce2 at work!
There should be no slowdown... i made sure of it. r_speeds are realitivly low (i cut back on detail in many places to lower it a bit). Try downloading some new drivers and give it a go again.
Anyway, thanks for the comments =)
The original concept is wonderful and brings somethign "fresh" to typical DM maps, so again, great job on that!
A+ for concept
A for looks
D- for chugging my machine so badly...