The 'No Response from Master Server' message is still causing occassional problems, but turning 'Show empty' and 'Show full' to On seems to resolve this and when I turn them back to Off servers load, though this is a bit awkward, so am going to use Arena Spy.
Anybody experiencing similar problems should try what I mentioned as it may help, and also may curtail your desire to use a sledge on your Q3 CD.
Don't really know what I'm talking about, but I presume you guys already think that I should be in the Guinness book of Records as the biggest waffler ever.
Thanks for help.
I believe it's becuase the rain is done with surfaceparm trans and not with any alpha shadow tricks. Some video cards may make the rain texture more transparent then others, therefore making it hard to see.
Oh, and to Mr. FFFFetc.: UCK! =P
On the map itself, it is good. i dont really like cramped maps but this one isnt all that bad. i give it a 6
It does feel a little cramped, but overall, it's a pretty nice map.
Oh yeah, and I do like this map :b
I'm afraid there appears to be no other option left to me, except to take a sledge hammer to the CD and Carmack's Ferrari.
::shakes head::
Octovus
Well um I dunno if it was my system or what but..er..I didn't notice any rain or thunder? This stuff wouldn't for some odd reason fall under the category of music would it? Just wondering as I have music turned OFF.
But the map was good. DAM GOOD!
The RA and the MH were surely campable, but the level was big enough that in a FFA an important fact is apparent: You can camp there, but if no one decides to try and throw you out what good will it do? You'll lose frags while you sit there waiting for the spawn.
The big rooms with floors and bouncepads to the rl were a little odd. Nothing was really there to lure you, besides the rl, and yet somehow the bots loved them.
I truly loved how one got to the RG though, that portal is so cool! Did you have to make the model or is that a baseq3 thing I've never seen? (and no, I didn't read the readme if it says something in there =P)
The rg wasn't all that useful from the tower though, as except for the MH room it was hard to snipe anyone since they seemed to stay near the towers inside walls.
It is very cool how this box map (a huge box) is divided into four sections, with a tower in the middle and a tele to the rg underneath. I don't quite understand the change of looks on the way to the RG tele though.
All in all, a good solid download. When I loaded it up with my standard first-play (of a map) settings of no timelimit, 30 fraglimit, I changed the fraglimit to 50 after looking around before even adding the bots. Good (wholesome?) fun!
L8rs! Octovus
hopes that makes up for the long troubleshooting post
One easy thing to do would be to get Gamespy and see if that works. The ingame browser for Q3A can be a little buggy.
You said it sometimes crashes when you click the multiplayer button. Is this as in blue-screen of death or frozen-screen of doom? I've gotten the freezing a lot before, and I think that was only when my connect was dead for some reason or other (leave it to Rogers).
The master server for Q3A has been down several times. I don't know why, but I do know it wasn't my connect. That might explain Some of the no responses.
But if it crashes when you join a server....well here goes, I am about to embarass myself for probably no reason at all.
When I installed Q3A, I noticed the CD Key on the back, but it never asked about my CD Key when I ran it so I didn't worry (unlike HL were it bugs you for it before you can play, this is a good thing). Little did I know that in the setup menu lurked a Enter CD Key option. I had the server crashing bug numerous times until I figured out to enter the damned thing.
Finally, if you enter the server (as in it loads the level, items, players and then you "enter the game")and when you spawn everything is screwy, like a chopped in half picture of one player, or you are looking at the ground, or essentially see ANYPART of the action frozen on screen, in a somewhat less than normal way ( =0 )9/10 times it is because it is a pure server and it thinks you aren't pure. This would mostly be because you've mixed around with some of your baseq3 pk3s that come with the game, therefore becoming and "unpure client". If you have done that, then put things back where they were in the first place!
You probably knew all this already and this won't even help a bit, but at least you know someone listened to you! =)
First my troubleshooting post.
The "sights and sounds" are nicely done.
Only structural complaint I have is that it seems vertically squashed in places. If you like to strafejump (or sometimes, even if you don't) you'll be hitting your head a lot. Oh, and a few places in the "rocky terrain" where it's easy to get hung up or stuck while fighting... kinda frustrating when that happens.
Anyway, gameplay is definitely above average IMO, and the aesthetics are pretty cool, might as well check it out.
Anybody else got some suggestions on how I can prevent these problems.
this is a really nice map. haven't played any bots - just ran around. the rain is kickin', the thunder claps are great in aiding the effect, the sky is great, and the textures are tasty. the only complaint i have it the curves, or lack thereof. =) C'MON! curves are one of THE q3 hallmarks. if someone's gonna' do a curve, do a CURVE. otherwise, a great map is left a good map, imho, as they tend to look more reminiscent of a q2 era map.
good job though. i like it.
I hope someone can help, as I am so frustrated that I am about to eat my Q3 CD; who knows, it may taste all right?
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