My nitpicks: #1: You can't go into the stores. #2: Bots get stuck in the duck pool.
In short, good powerup and weapon placement.
Bots seem to use teleporters well and seem to feel right at home despite the odd scenery.
I would suggest taking a couple minutes alone in the arena to get your bearings instead of just jumping into the fray and getting lost though, because it is a pretty big level.
Great level, well worth the download.
Hmm ... the ducks ... they look like the ducks I seen in Quake3Fortress ... are they the same? I don't see any credit for the duck in the readme ...
Pleeeaassee! Lets not get all agro here - I a gree with sicceth ? that Q2 sucked big time, but that's no reason to get personal.
In my opinion, it's a pretty darn good map - good theme and pretty good gameplay...
P.S. this is the lowest score ive given a map on this site
bleaux's knobs period
I am very interested in botplay. Very often I like to have Tourneys on maps, you would call much to big. I love metal surfaces. I love blue color. I cannot understand some conservative ideas of only red skies, gothic walls and skulls are allowed, although I like them sometimes. I like maps wich are very different, and wich one I like is depending on my mood. I saw death and destruction in real life: Q3A's tinytoonish cartoon-horror is very harmless: it's humorous, and I can't understand the reason for the unability of so many of you to see this, to accept this... to like it.
It's just a game - not war!
Enjoy this map, wich is created by a man, who himself gave the name 'Funmaps' to his creations.
Besides: Shopping malls are much more dangerous and haunting than dungeons!
(Only translation for) Ente: Die Größenverhältnisse zwischen Tür und Spieler sei (zu ungunsten des Spielers) falsch. -Türen seien also zu groß.
The Problem with the Doors..? I don't understand what you meen, sorry, my bad english..:-((
And YerMom, when you the map found a little harsh, than experiment with your brighness. Many gamer make it brighter to play the gothic maps.
I make maps for fun and I will make other maps as the usual maps, that's all.
My maps are not so good for big lanpartys or big multiplayer battle...!
its the doors.
Confused and torn between site seeing and gibbing, i found there was more to the map. Then there was more and more. There were places i saw but couldnt get to. This created more of a good atmosphere than most maps out there.
Someone likes shaders!
The bots didnt really go for the quad damage or the super health, but i did and they suffered...hehe.
The map looks very nice except for the windows next to the grenade launcher. They were a bit bright.
Nice custom sounds.
8/10 great atmosphere and looks. bots sometimes feel like they were scripted or canned. Its fun around the rocket launcher and dull everywhere else. (playing against bots anyways.)
What someone should really try to do is create a nice looking, not neccesarily real life genre but just nice looking map which actually has good gameplay. I realise that there might not be a single guy who can do that all that well, so I think two or more people should pair up and work on it. The two could colaborate on actual structural features (walls, ledges, halls, etc.). Then the gameplay one would add items/weapons. Then the "artist" could add final touches.
I think this would REALLY work well but as a disclaimer: I can map but I absolutely suck. I realise there are many other things people want/have to do besides mapping. Just if some people actually got around to this kind of thing it would be very kwl! =)
Just My Thoughts,
Ente you are truly an artist , but take some time off from creating and play the game for a while to help you sort out the flow/gameplay aspect for you future work.
Does it seem apparent to everyone else that any map which is comprised entirely or mostly of custom textures immediately gets high marks, ignoring all gameplay issues?
I mean, Meatpaks 1 and 2, runtfest, this one, many of the dmmq3dm* maps, (e.g. lonely planet) all had outstanding texturing. They all got really high scores here.
On the whole though, these maps were pretty sucky. No effort had gone into bot play (the main source of entertainment on custom maps) and even with people, they still weren't that great. It seems we are applauding people with excellent Photoshop skills, whilst ignoring the importance of structure and gameplay.
Not too put any bad word to the authors of any of the maps I've mentioned, but this seems to be a trend of the people who frequent this site.
A similar argument may be put forward regarding high-detail, grand scale architecture (e.g. the pit and the pendulum)
Thanks for all your nice commentary and the many downloads..;-)) I see, many gamer love real maps, not all, but it's okay, it's matter of taste. Hi Mimi, thanks for the call to padman model. In the last days I found a good boy, they will make a model from padman. But I will see the first result, bevor I tell more. I think, he can make a great model, when he realy do it..;-) The "ducks" in the map are realy from "Q3E".;-))
Okay, please, sorry, but my english is very bad..:-(
in german: Schöne Grüße, Steinecke und allen anderen..!
i dont like that janitor room portal and just got sick of the doors. also the doors are way too big. if measured i would be about 3 feet taler than any quake model;not realistic.
sounds are ok.
i feel like im in bluestinger though, from the dreamcast. thats the only reason im keepin it. nice work ente.
-- It’s a must have map. Thank You ENTE for your creation
<+> Any Quake3 Model Maker out there. Please, help ENTE complete “The PADMAN” model for QUAKE 3. Please check this link for details www.padman.de/PADM...l/padstart.html
<+> How could any true modeler refuse to give life to “The PADMAN”?
But anyways it was really well done, down to the broken glass window of the weapons shop, the garage (if somewhat cheesy cars) and the main shopping area featuring a Quad: Free with coupon.
One thing: The teleporters were rather un-obvious I often found myself walking in to them accidentally.
Overall amazing looking like Runtfest but not as good gameplay (not to plagerize you Jazz I just completely agree) =)
Padman sure is lucky to have this guy as a loyal fan.
Happy Fraggin! Octovus
(Oh yeah, I give it a 9. Really an 8 due to 7 gameplay and 9 looks but what the hell!)
C'est la vie.
It's nice to see some map without red skies. It's a fresh feeling after seeing the same gothic map again and again and again...
Vergiß nicht, daß die ein noch schlechteres Schulsystem haben, als wir hier drüben.