Oh yeah, interesing maps.
This guy should be doin' maps for ID!
Huge attention to detail
someone hire this guy and give him loads o cash so hes got more time to map :)
And his moving tunnel contraption in "Coloncancer" is MUCH better than the runaway train effect in that Unreal Tournament map.
At all, I was VERY impressed!
Yeah, you can fault these maps for slowing down a bit here and there, or for the bots falling off them, etc. etc. But that's just plain churlish: would you also gripe about mosquitoes in Eden? (id's bots suck so much that limiting any map design for them is like crippling yourself to make a legless fellow feel better.) M2 hints at where DM design is going in spades once people get better hardware and once DM thinking is liberated from its box origins...
Favorite touch in Meatpack: the glowing kickers, reminiscent of pinball.
For both map, bot play sucks, they can only have negative scores. So no real bot play play impossible. For me, a major flaw. And this is a description of why gameplay sucks.
All of that is constructive:
Il also add (and repeat here) very nice and original look.
Again other constructive comments for meat :
So well, perhaps it's more clear this time.
And yes all of that is just my opinion, but I don't see why I should put here something else than my own opinion.
If you cannot come up with any constructive criticism then please just shut up. I think the last thing meat needs is a 10 year old idiot spouting one line negatives. It's fools like you that turn good mappers away because of your immaturity. Why don’t you go make yourself a map have it reviewed and show us how its suppose to be done.
As for the game-play issue, for those that just say game-play sucks if you cannot describe why it sucks to you, you are really no help. A lot of times a mapper is not catering to your particular taste with certain maps so to each their own. Now, if the mapper was catering to a type of play but did not succeed then explain where he failed could help out a lot
N.B.
By the way Veggie; after reading outofbounds comment, I'd suggest that you watch your back as it appears you have a very eager Stalker on your tail. Should consider taking out a restraining order, that's right you don't know who she is, to remedy this check out your back garden as she's probably there now.
not all maps are suited to the style of play the player chooses. thats why a good player changes his style of play in situations makeing you(me)a camper sorta say once in a while and so on, again depending on situations.
pesonally i think goth maps are getting old, not that i dont like them but a change is nice.
also , again ill say that in meatpaty the illusion isnt doing it for me. coloncancer is an ill ride.
Honestly, gameplay is what you make of it. If you're a "cat and mouse" kind of player, you're going to find you enjoy and different style of map than the "rampaging through the level" kind of player. If you're a "camper", you're going like a different kind of map than the "controller". It can not be expected of a level designer to cater to everyone's playing style and individual idea of what makes the perfect gameplay in a level.
Now, I'd like to touch on my interpretation of the gameplay. Personally, I find this level is oozing with gameplay. There are enough environmental hazards (especially in the first map) to make this level a very intense deathmatch. Dodging rockets and ducking rail shots is enough action for the most serious playes. Incorporating a sense of place and a number of environmental dangers added to the frantics of having a rocket launcher fired at your ass makes this level a surefire nail-biter. You are fighting to stay ALIVE. That in itself is enough gameplay to make me come back again and again.
I would like to congratulate MEAT on a job well done on both the maps in MeatPack 2. Highly detailed; excellent use of shaders and geometry; brilliantly styled architecture; and innovative ideas -- Excellent work Meat. My hat is off to you on a job well done.
Map on brotha,
wHat?
The sceenery is stunning the custom textures are just fantastic I might even say that these two maps beat id's space maps on looks not on gameplay though.
Nice work
but not impresss by the gameplay!
Just kidding, Hey Vexar you need to stop makeing gameboy games AND RELEASE SOME MORE Q3 MAPS!! Damn man you lag!!
Gameplay 4. There is none :(
The only thing I don't like about these maps were that the bots don't know how to play them (or at least Meat Patty- I didn't even try bots on Colon cancer).
if a player cant conquer these maps then either, the player sucks, or it is too hard.
to me hard gameplay is good, i dont like easy maps and get sick of them fast, and delete them. im not saying im great or anything but if a player doesnt like the gameplay because its difficult to manuver, then the player in my eyes is not that good.
over all i give it a 9. nice meat, i like these better than the first two. hope im building your confidence and keepupthegoodwork
first of all coloncancer shows me ,the author did a good job with the constant movement illusion, but meatpatty..was just a cheap illusion. not that the map sucked or anything..GREAT MAPS..but the illusion is and was weak. for patty i give it a 5 for the illusion part..gameplay 8.5.as for coloncancer, illusion 10, gameplay 9.
GREAT maps. good game play. definatly a keeper.
REDmeatIStheCAUSEofCOLONcancer.
everybody go to the millenium march(weed fest)if you live in nyc..peaceout
Granted, they're beautiful and innovative, but the gameplay is severely lacking.
While I enjoyed meatpatty, it just seem underdressed to sit a the table w/ colon cancer. Granted I am waiting for high-speed, so YES the bot issue is warrented.
Colon Cancer is the outright finest example of an add on level yet. Those who find gameplay lacking and slow would do well to try it again. The speed one can navigate the level and dethrone an opponant is a joy. Wepon balance and natural level hierarchy is ingenious. As far as the weight to man vs man or man vs nature, there is more than counting frags to a great game. The amazing moves required to pull a good frag off in colon cancer is pure joy, and why we keep playing stupid video games.
Meat, your work is refined, thoughtful, and on par with anyone's (original box or not). Keep up the amazing work!
First off, you're name is good player but you can't even conquer a map!? If you're so good to be named good player, why do you suck so much that you can't even use a level t oyour advantage? You retard, this map is for good players only, it's extremely hard to master the movement in cc, which separates it from any other q1/q2/q3 custom 1v1 map so far. I think a REAL 1v1 player would enjoy having to master the movement in a map, which is one of the main reasons q3dm13 is the best 1v1 map at the moment. One of the reasons q2dm1 was the best map for it's time.
A good player, you should never mention "good players" in your comments because you obviously have no idea what a good player wants and you probably have no idea what you want.
And if you were even a half decent player, you'd realize that meatpatty is not nearly as easy to dominate. It's much harder to dominate then dm17 and the fact that someone can rocket jump (from the experience displayed in your retarded message, you probably don't even know what a rocket jump is) to the railgun makes it almost impossible for someone to hold a monopoly over the entire map, unlike q3dm17. I love q3dm17 but meatpatty is simply better FOR THE BETTER PLAYER. If you suck you won't find any point to anything in the map. Go become a better player so you can play these maps for what they are.
Meat, this map pack is great, the only problem is that it doesn't seem to please the newbie crowd, unlike whitemeat (I loved whitemeat too but it wasn't that good for 1v1). In your next map, get some teleports in there :D. I'm with yinyang, I'll send money too :) and Yin is a good role model of someone who actually knows what he's talking about.
I'm reserving judgement about game play until I actually play em. So far I've ran around these maps and I'm just dieing to play.
I'm hoping that someday Pete makes another whitemeat! Whitemeat has spoiled me, I have a hard time playing any other than Meat 1.
Another GREAT job! Keep them coming.
If you ask for money ... just let me know where to send the check.
It would be worth paying for IMHO.
PS Meat please in your next map pack meatctf please include a good aas file because i don't have a network and i have a damn bad internet connection
Unfortunetly, unlike the Meat Pak #1, these maps do lack a certain something in the gameplay area.
You haven't been hanging with Vexar too much have you?? ;)
Colon is DEFINETLY a novelty map, while Meatpatty could easily be a highly playable level with just a few tweeks.
Yeah, the bots can't hang... but screw the bots... they take 5-10fps off of my machine anyway!
Keep em coming, just work out some of the gameplay issues next time...
WHITEMEAT & DARKMEAT are still two of the BEST user-maps made!
Good stuff :)
can't you remove the bouncepad sound when you hit the rails on cc? Very small thing, probably not worth another version as how big this is...
My FFA opinion can be summarized like this: Simple deathmatch (FFA) has been around for like 9 years, you'd think that we'd be playing a wider variety of gametypes now.
And slater, who said I was speaking for everyone else? You got the wrong impression, I speak for me and only me. Lot's of people that are new to FPS' (I'm pretty new) like FFA but it gets boring very fast, it's much better on LAN and I don't LAN much. Remember, I'm only speaking for ME.
Colon cancer is a bit too claustraphobic for me, and it'll be deleted as soon as I finish this review.
Meat, you're obviously an experienced level designer, and yes many people enjoy maps that play well with bots. Leave out the aas file and watch the number of bad reviews increase(how many servers run custom map anyway?) Bot play is a god send. It's too bad the bots jump to their deaths in Patty(the 'donotenter' brush would've prevented this.
I wouldn't stop making maps with your talent, after all these maps took you only a 'couple of weeks.' There have been some mappers that have gotten trashed for work on a single level that took them months. Here's an idea for a future map: make one that plays well with bots.
Oh and Abomination, your insinuation that those who don't like these maps are 'bad players' is a joke, and your FAA opinion illustrates how full of yourself you really are.
On another note, these maps are incredible.
BTW: I play with picmip 4 so don't think I'm giving a good review because I think it's pretty.
Meat, these are spectacular maps and the gameplay is awesome too, once the good players get their hands on these they'll become much more popular.
Some of the things I just wanna point out about gameplay to the other mappers is how he balanced the level. Not only are you always moving around in coloncancer, but you're also always trying to control the itmes. Another thing that most mappers ignore is weapon balance. Coloncacer has the lightning gun and the plasma gun placed as equals. This should be obvious in a 1v1 map. The plasma gun is extremely powerful (as is the LG) and most mappers tend to overlook this and place the plasma in the level as if it's as powerful as a shotgun. Another thing is the two rocket launchers. The rocket launcher the hardest weapon to use (with the exception of the GL) and therefore should be hard to dominate because someone with good rocket launcher skills should be able to use them (rather then someoen camping the RL like in dm13). The moving sides are awesome and can be deadly in the hands of a powerful mover.
Keep pumpin out maps :)
How else can people play ur maps? They aren't on most servers, and most who lan prolly do so fairly infrequently. Please rethink this.
To all the comments about bot’s and gameplay. I never really realized that so many people play with bots. In the future I might just leave the aas files out due to the fact that the bots do not work very well in my maps, and I don’t really care about making levels for bots. I do agree that gameplay in these maps needs some work but I guess that’s the way it is sometimes when you’re trying something different. Don’t get me wrong I think the bot stuff that ID did was great and works very well in their maps.
Right now I am working on a couple of projects related to quake not to mention the Bond game. I am also thinking about releasing some texture and shader pak’s , as well as a character pak. Screen shots will be going up soon on www.badmeat.com.
Thanks again,
-meat
The only gripe I have is that they are a little on the dark side, and so I happened to get a bit frightened.
Secondly, I think that the people who complain about gameplay in the Meat Packs, should try and give more constructive critism so as to help this talented individual.
Pete, all of your work so far has been truly impressive, especially Meat One which is a real work of art. Am eagerly awaiting future releases.
P.S. Have you considered incorporating into your custom skies that natural phenomena, the Northern Lights.
That said, kudos for some innovation!
A 6.
most notably, lack of any kind of flow to the maps. the lighting is also chacteristically a bit too dark for my tastes.
as awesome as these maps look, i really believe gameplay should be the focus.
verdict: looks pretty, plays pretty boring
Definately a 10
(8)
Ive seen this before in UT but never in quake3. (this as being the moving illusion.) Beautiful map. Like Meat said the maps were not designed for bots. They do "OK" well less than ok in coloncancer and they rarely get a frag in Meatpatty. (well that is to balance there negative frag score.
I thought it was funny as hell to see rangers ass getting torn up when he landed ass first into the gears in Meatpatty!!!
Its a bit slow but consistantly slow.
I liked Coloncancer better because it felt a bit more real than any q3 map i have ever played. It was a real nightmare and i enjoyed it!
Together as a pack i will rate them a 8/10. Bots are dumb. a bit framy but man its origional!! Download it now!!!!
Only one thing though, low r_speeds on my machine. Perhaps its time to throw out the v3 and go for a geforce?
oh yeah, dl these NOW. BITCH. GO. DOWNLOAD.
(Patty: 6) & (Cancer: 8-) ==> 7.
must take a hammer to my voodoo2.
Unplayable with bots.
But you don't need no enemy anyway: environment kills everything!
With all that said, I can't wait for MeatCTF. ;)
MEATE ROX)!@$!@$!$~
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