When I get into making a map, I'll make one that your fighting on a Gas Giant planet on some Gas Mine or whatever. Unless someone else can do that for me.
The map was fun. But I found myself playing it with the Hunt mod seeing I liked it better doing that than just on vanilla Quake 3. This map deserves....4.5
Please come back later to rank this level again.
If you believe this information is incorrect, get in touch with tigger@ebom.org and state the following:
the map number - 252
your ip number - 195.29.253.76
the ranking you wanted to give this map - 6
and that it was for LvL - Q3A edition
From there, Tigger-oN can check the records, and make any adjustments that are needed.
By the way, Ray. There are 3 hidden/obscured jumppads in the fog that will send you back to the top of the level. They are your last hope if you don't have the personal teleporter. It doesn't happen often but sometimes they save my ass.
If you're feeling gutsy/stupid/courageous or all of the above you can intentionally use those jumppads to surprise people and maybe score a kill because of the higher approach. If I did those kind of random jump pads again, though, I would make them bigger or more frequent.
Used "r_showtris 1" and could see there was possibly an overlapping brush but there was no indication of this othewise.
What a hassle this is (the variations in video cards I mean).
It would seem that if you want to edit seriously for Q3 you need 2 systems, One with a VooDoo, and the other with a proper open GL card.
I spent a lot of time removing zebra bugs and might not have seen that one because of the green light. I'll still have to check it out for myself (and maybe revise later on). Clocktower had about 50 revisions with at least 30 of them because of refining the tower for bots. When I first made the level (before the clocktower was there), the level had neat gameplay aspects because of the rocket launcher area basically being a "king of the hill" area. I might make a version of the level without the tower (although it would need a totally new name then).
Yes, this is my first quake3 map.
Please check out my other quake3 level, lupohse3, available from:
Lupohse3 is based on my house. It's cramped but it's unique. There are, bedrooms, kitchens, bathrooms, toilets, water pipes (big enough to walk through), custom sounds (such as homer), lots of doors, custom textures straight from my digital photos of my house, and other goodies. It also features the ctf mode of play. In ctf it poses the question of "balanced yet imbalanced?"
As for clocktower having too many bots, maybe you should try removing some for a 3 or 4 player match. (I probably went a little bot happy for the default bots)
lvlworld.com/level...locktwr_bug.jpg
this bug is easy to fix and to prevent if you know why happens and if you know what you are doing. bascially don't over lap brushes :]
(4)
HEY HEY. I've just noticed your scores gone up a bit. Could it be fucker voted 10 ?
The tower itself is quite cool and I couldn't find any zebra effects on brushes either.
4/10
7/10 Too cramped, but what a ride!
if it is i take everything back
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