Hi @MBT - can you explain how to reach the railgun and the invisibilty? We never even saw the invisibility noclipped... :D
TYVM!
edit: ok I found the secret to the rail. Now just to find the invisibility...
Edited 3.27 minutes after the original posting.
Has anyone found a way to the railgun?
Also, we never found the regen or invisibility - are they team dm only?
Next thing I tried was the "convert-patches-to-ase-models"-trick, which made my map a complete slide show, so I deleted that file.
Unfortunately I never bethought making the patches nonsolid by shader. Meh, I'm still rookie^^
Thank goodness Tig mentioned the botmap procedure so now me has bots in my map =)
I dunno either why Sock left out the hex edit. Kinda essential.
I had a hard time to figure why after the hex edit my aas -reach -optimize failed. I run win7 so my hex editor has to be run as admin >_<
Works fine now, but I need to tweak the botmap hell a lot more. Atm bots acting kinda goofy (which is really fun watching, on the other hand :D)
Thanks for lending a hand.
Edited 5.62 minutes after the original posting.
It has a few tips for adding bot support to a map that does not want to support bots at all. The information may help.
I finally managed to upload a "nicer-light"-compile ... only one year late >.<
sorry for the delay :/
New mbt_dm1.bsp and mbt_dm1.aas to replace the files inside the mbt_dm1.pk3/maps -folder for those who have downloaded the map already:
dl.dropbox.com/u/93229171/maps.zip
New mbt_dm1.pk3:
dl.dropbox.com/u/9...171/mbt_dm1.pk3
Cheers!
Edit: Now reading the review once again I must note, that playing against Uriel on Nightmare is less linear and shallow gameplay. The shortest way from the RL to the RAroom (which an "I-can-win-bot" will take) is a straight line w/o any cover a human player would probably avoid^^
Edited 7.73 minutes after the original posting.
Edit: in fact -fast and -fastbounce = win. Personally I couldn't care to wait a week for my map to compile when the fast switches cut the compile time down considerably, with few noticable differences if any.
Edited: 30 Jan 2012 AEST
@all:
Hi there!
I decided to bake a tasty final compile few days ago. So at the moment my toaster oven runs since 52hrs and shows:
--- Radiosity (bounce 1 of 8) ---
blah blah blah
--- IlluminateRawLightmap ---
0...1...2..._
I hope to be able to upload that thingy soon^^
Edited: 30 Jan 2012 AEST
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