Well, sort of.
Redmeat and Darkmeat don't appeal to me so that's the only comments I'll make on them.
Whitemeat is excellent and probably the best of Parisi's maps. Visually wonderful. Bots aren't the greatest but playable. This map is really for DM and there's plenty of options and opportunities here for great play. I'd question the placement of one launcher but that'd be the only very minor nitpick I'd have with this map.
=)
Nice levelpak though :)
Absolut hervorragende Maps, besonders Darkmeat mit 3-4 Players echt der Brenner.
p.s. cheak out his other maps there cool to!
The departure from traditional styling is refreshing. I hope Mr. Parisi is working on more maps of this top-notch nature. Maybe Meat Grinder, Pounded Meat, and Grilled Meat??? :-)
imagination clarte texture de qualite et tres differente des map habituelles
merci a l auteur pour tant de talent
Just a thought to all you mod makers out there. How about some off world levels. Example: maybe an Icy Canyon or a level set high in some Alien Trees or maybe on an Astroid where you can jump form rock to rock and the sky could be a awsome swirling black hole. Just a thought.
I especially liked the angled walls. I really can't touch the surface in this little box but just above every aspect of these maps creates depth.
A batch of well designed levels, I can't wait to more from this guy.
These maps will be staying for a while yet...
Shame about the bots though :-(
Sure, these levels deviate from standard types, and in many ways, it's this that makes them great. But it's no reason for bots not to play the levels well. In many ways, the bots are good, but they just fail to utilise the whole map. A few of those 'weights' for the bots would change this completely.
The thing is, the bots do trigger the buttons on redmeat - random file makes that definite. So it's still risky grabbing the BFG. The bots do (sometimes) go to the RG plat in whitemeat, and quite often get up to the BFG etc. It's just that they fail to utilise the whole of each of the maps to the full.
Not everyone can get online for a good bit of dm, and not everyone has enough players on a LAN to make it worthwhile. They do play (they rarely get stuck anyway), but tweaking them would make turn these from great maps into the maps
But hey, what the hell. Just keep making these great maps for us :)
I love all the meat levels, even with bots, but the redmeat map has me stuck. An awesome pack and well worth the download.
As for the comments about bots not playing properly on the levels, I just have to say that these levels were not made for bots. I did not test them for bots. People don’t realize that it’s not the level designers fault that bots don’t know how to do certain things. I think ID did a pretty good job for doing death match AI in traditional maps with hallways and rooms. But in levels that deviate from the traditional death mach type level they don’t work very well. I think it would be pretty boring if everyone out their made levels that looked and played just like the Q3 levels.
Meatpak 2 Should be ready pretty soon. Even more maps that don’t work with bots. I have 2 dm levels done and 1 ctf level done. And I have a web site, bademat.com that should be going live shortly that will have info about the meat paks and other projects that I am currently working on.
Thanks again,
-Meat
These maps rock. And they all run slick on the three machines here. Two of them are well under the specs people are mentioning here. And while the Bot support is sketchy, I can fill 'em up with multitudes of bots without trouble. On a LAN, just dreamy...
Redmeat is great, but the bot pathing is, well, below average. If that could be improved, this woiuld be an absolute kick-ass map. Good for Domination as well.
Darkmeat is really cool, but again, pathing is dodgy.
All in all, pretty damn fine
best. I think that whitemeat
would be an awesome rocket arena
map. Darkmeat was a little strange with the bots but that's
what friends are for. Pete kicks ass! Keepem comin' }:-)
but gameplay is too slow for me.
6/10
Whitemeat is even fun playing on yer own :-) but Redmeat really kicks some major butt.
Keep up the good work Pete!
Its a well designed map, and i like the way the BFG is not respawning constantly. Also has GREAT use of curves and textures are interesting.
However and its a big however, the framerate just bites. Maybe its me but I dont like maps that run at half the speed of id's Maps.
I dont know whether the maker just owns a MEATY pc or what happened but on my P3450 with a TNT2ultra FPS where often hitting 20-25 and thats just a pain. Considering most run happily at 40+ this is just poor judgement in my humble opinion.
So in conclusion the maps fine the FPS are not make up your mind accordingly.
ONLY ABOUT WHITE MEAT
I havent played others enough to comment.
Morgoth
Yes, they're open.
Yes, they can slow down some computers.
But they ALL play great! White & Red are the ONLY maps I've seen that aren't COMPLETELY ruined by the inclusion of the BFG.
And Dark...
Well... it's THE ABSOLUTE BEST space map since Q3DM17.
End
Morgoth (Not the creator of Killing Grounds)
can it run on your redneck Pentium II 233 w/8 Mb: no
can any of you children who say something sucks just to get attention even fold a map, much less create one: no
pearls to swine
At the moment this set of maps holds it's own with Mindfields and Coriolis Storm. It just requires higher-end hardware and about 12 gamers. The thought and detail are extremely high; looking forward to a map a bit more svelte from Parisi.
9/10
Psyko, stop being an ass: in all OBJECTIVITY, this pack is far from deserving a 0/10, even if you don't care for the gameplay... so don't be a grouchy little ass and unbalance the grading of these fine maps.
0/10
I wouldn't say these maps are among the best in terms of gameplay, but they are "different" (mostly in good ways) and definitely worth a look.
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