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Industrial Revolution
Imric

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FragTastic
13 Jan 2012 #10
Intresting..
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Well, I don't like levels that are like a huge, weird vertical level. I am sticking with my opinion and not changing my mind.
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EmeraldTiger
29 Sep 2011 #8
I have to agree with Mark on this one. It's good, but it's not great by any means imo. The visuals are clean, I'll give it that, but the layout is definitely way too horizontal. I think adding a third story or increasing height differences could have gone a long way into making it more playable. As it is it's fun for a few matches but will become stale very fast.
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He must not have sent it in to ..::LvL because it doesn't show up on his list of maps.
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Hannibal
9 Sep 2011 #6
Errrr....there is already a CTF map with the name "Industrial Revolution" mady by Johnny Law back in the day, just FYI.
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HelterSkeleton
27 Aug 2011 #5
OK! - then as a fan of doom i can see how this map would appeal to you = ]
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cityy
25 Aug 2011 #4
Vertical gameplay is the essence of normal Q3 gameplay. It encourages players to use height advantages and think about their positioning; more variety in gameplay can be achieved with more variety in the map's height levels. Also in some places on the map the height differences seem to be used in a weird way (e.g. at MH). Good map non the less.
Edited: 26 Aug 2011 AEST
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HelterSkeleton
25 Aug 2011 #3
what the hell is skull tag? dare i ask???
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Personally, I prefer horizontal levels over vertical levels. It may have to do with me getting used to playing Skulltag/ZDaemon so much. :P
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HelterSkeleton
25 Aug 2011 #1
gameplay on industrial revolution is unfortunately very flat and one dimensional with areas being relatively compartmentalised. there is also a poorly constructed wall by the armour shards. bouncepads provide a very linear verticality with z-axis fighting all but completely absent. a 5 for effort!
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Comments:
10 comments (14.75 yrs ago)
Ranked:
Downloads:
2,057 & 351 LiveViews (daily avg. 0.43)
File:
imr3dm1.zip, 5.85 MiB
PK3 date:
25 Jan 2002
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