This map plays extremely well when played with humans - not bots. Although it does still play very well with bots, it shines with well matched players.
Also, it is a QuakeWorld classic, up there with Aerowalk and a few others.
It was a very early custom Q3A release that was professionally finished and well ported from the original Quake version that people (who came from QuakeWorld to Q3A) were hoping to see. These facts made this release a instant hit.
Blood Run is one of the few custom maps that can still be found played at LANs and online.
Try to think about this map in relation to only the custom maps released before this date.
All I am saying though is that there really isn't anything spectacular or unique about this map. Or anything I haven't seen already. So why is it so special?
(playing this witht the aqualung mod.. why not =) heh)
Vote it down.
The RRROOOAAARRR autopsy report: Death by Natural Causes ( a BFG in the face will, naturally, kill you ). 10/10
its definitely a keeper...
9/10, but i'd rather give it 9.9/10...
SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET
i always keep coming back for more...
1on1 map.. it's tight with enough armor and ammo for both players.. they way it should be.
:)
give us more ZTN
That should do it.
NUFF SAID...
thank you.
Jessie "the Body" Ventura
I actually did like it though, you've done nice work with all the detail, must've taken you ages!! I know i couldn't be bothered with it all. Overall i gave it a solid 8. great stuff!!
:D
This is one map worth downloading and keeping on my HD.
And the framerate is so high with high quality video settings even on my crappy machie - I'm amazed!
thanks ztn. keep kickin ass
nycnycnycnycnycnycnycnycnycnycnycnycncyncycnycnycnycnyc
....FETT
one of the best i played...
And whats with your Anti-Gothic textures whingers here?! The gothic set is cool. If you really are over the texture set, make your own maps and shut up.
I'm awaiting a remake of "The Crucible":-))) Come on Ztn, get to it!
you inspired me to start mapping again. (after a few more matches of blood run)
A must have!!!
I am sooo looking forward 2 playing this map. I remember the good old days of q1, playing this map 4 HOURS. ( always creaming ass! ) do u?
Its a good map, test it out.
O, and I wouldn't be surprised to see somebody like D16-Makaveli on that server ;)
Fen
Depleted Uranium 6
63.73.156.13:27961
I do, however, wish he'd have picked a different texture set as many have said here before. I'm not much on these when id uses them, and ztn seems to have gone overboard a bit with some of the fancy/busy wall textures.
As for gameplay, it is a fun map. I wish he'd included a quad free version instead of the HO version with BFGs, because this can be fun for 1v1.
BTW, I like the RA jump quite a bit. You can either jump straight to it from up top (not strafe jump needed, btw) or RJ up from the GL.
I like ztn3dm2 a bit better, but this is a very quality map.
[hmmm, I posted, the page reloaded, and my post was gone. Sorry if the original actually shows up later in a double post]
Happy Fraggin! Octovus (9.5 rounded down to 10)
This map is alot of fun against bots. I'm trying to get the guy who runs the RA pickups server I always play at to put it in the rotation. I wasn't crazy about the texture theme but I don't really care about things like texture theme or if they line up perfectly or if a floor looks like it would support my character's weight. You can pobably get splash damage through that little overhang that holds the grenade launcher that Bario was rambling about which should help against spammers so, from a gameplay standpoint the fact that it is thin is a good thing, IMHO. The shards make great sound cue and the ones in the stairs between the rocket launcher and the grenade launcer actualy let you know which way a good player is going. (on the way in they are avoided by using the side ledges.) The teleporter under the rocket launcer takes you to a perfecrt place. The quad and the red armor are fun to get. I gave this map a ten (if textures really matter to you (I'd give it a 9, maybe even an 8) and like it more than the ones that ID put out, which are obviously dumbed down for the sake of the bots. Thanks ZTN. Oh yeah, sometimes stairs are more fun than jump pads and I think they might have been in this map.
Playability wise I also thought it was fantastic. I have had some great games on it although I haven't checked out the High Octane version yet, sounds like a good laugh :-)
Great work ztn, keep it up.
-Killer
Brings back memories of hours of QW, but with all the visual treats of Q3... plays as well as it ever did & is just pretty damn near perfect
a strafe jump is when you strafe and jump at the same time. You can jump much further. Works with rocket jumping too.
YaBoZe
I can't wait to see more from ZTN. Where can I get his Q1 maps?
I do agree about the texturing/style though. I'd love to see him try something different in the looks department. He might even surprise himself. :)
This map is anyway above the average,but I disagree about a couple statements.
First: the lighting is not-at-all superb...it's just full-bright.
You have a good lighting when at your first glance you will immediately understand the shape of your surrounding...if you're standing more than 1/2 second to find out how far is that wall and if the corridor is on your same level,and you don't feel the depth of the room,than you don't have a good lighting...this turns particularly annoying when the rooms' structure is small and complex.This is not my own opinion,is a general well known consideration about computer graphic,the fact that you don't notice this and developers (pro and am)don't pay much attention to this,doesn't mean that it's not important.At this stage of real time computer graphics,lighting (lightmap or Goraud shading) is used to darken (so to hide) things,if you want to have everything perfectly bright,you just don't use them,or light the map with Qrad -ambient 1000 (just invented this one).Probably what I call good lighting,is what is generally indicated as "atmospheric".
Also,with this fullbright effect the textures tiling become very evident even in relatively small ambients.
In q3dm18 and q3dm8 you have a not too bad use of lighting (IMO).
Beside,there are some structure anomalies that usually go unnoticed but IMO are worth mentioning...the small "balcony" with the GL,is definitely something I wouldn't walk on in real life...it's way to thin,and looks like it never gonna carry the weight...beside,it looks esthetically unproportioned.
I know,this is something that will sound quite strange to you,and I'm sure that half of you is already yelling "come on,it'is just a game !!!"...
In my maps I often did some "pavements" that are just floating,but there (I hope) you don't get the feeling that it's falling down,cause they look strong enough to carry the weight (the lava corridor in my map in the beta section is done like this)
Now it's sounding more and more weird,but think about this fact a little more and maybe next time you'll play,you'll find several examples of unproportioned stuff that looks like it's falling down every minute...
The textureing itself is a bit differente from the id's Q3 standard,(that personally I prefer)which is more simple,plain and always tryes to give you a path to follow...here the impression is very rich,and everything capturing your attention strongly...this is most matter of tastes,I guess,but the result in Blood Run is not bad anyway.
Ok,I'm making it too long now...
Beside,the architecture and the gameplay is helluva fast,this good,and this makes it a good map...In the end,the most important things is the gameplay...
Anyway,I like this map and I would rate it 7/8,same mark I'd give to "Nothing At All" (laerdm1) which would get more if it had a decent framerate.
I just hope I didn't sound too boring.
:-)
I hope Ztn will make at least 10 maps for QIIIA.
Bravo.
This one is just a perfect remake... just what i was waiting for.
p.s. i just cant wait to see remake of ztndm4 "The Steeler"
"Verdict: I LOVE it!!! The gameplay is amazing, especially considering the two versions you included: suits the mood you're in . The only real gripe I have with them is the use of the base textures... although they fit well, I was kind of hoping to find some more custom ones, and a more original theme, like the ones you (ztn) pulled off in dmmq3dm6 and ztndm2."
But GAMEPLAY [b]rules[/b] everything, and I am giving this one a 9!
i wanted to add that the high-octane version should have been scrapped. bfg-ing all over the place... not a good idea!
I'm also noticing that more and more maps are requiring rocket jumps to reach certain items- in this case the red armor.
You can get to the ra without a rj. Strafe jump off the top platform.
never played the original, but this conversion ranks up eith teh top 10% of q3a maps.
(hint, hint, hint)
This is very original! ZTN started this trend and lots of people have copied his style. His original version of this map was for Q2 made yrs ago.
btw rj to the red armour? why not just jump? but i disagree with u about it not being enough to rj for, ra is better then megahealth.
This map it´s just ROCK'N'ROLL
ztndm1 and ztndm2 is (both)GREAT,,,,:=)
The location of the quad was well done- with that precarious jump you have to make to get to it- may have been better to put a lava pit below tho so you'd pay for it if you missed the jump- but nonetheless- if you see someone "getting in position" so to say, you know he's heading up there, and could probably disrupt his plans if you send him a rocket early enough.
I'm also noticing that more and more maps are requiring rocket jumps to reach certain items- in this case the red armor. Unfortunately I don't think the red armor is worth a RJ- the megahealth would have been tho, or even the quad.
Good map- a keeper
Nice work ztn, the item placement is nearly flawless.
The "high-octane" version is good for a laugh, its an all out battle for the BFG with 4 or 5 bots. What a mess. I favor the original but the "high-octane" version is certainly good for short 2 minute bursts of rage.
BTW Tigger, do you ever get annoyed with people calling you trigger coz it annoys me and it's not even my name 8)
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