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This map is so great ;) Will pleased for next from you, Rota ;)
Edited: 31 Mar 2012 AEST
The neutral zone which is the courtyard in the center of the map, could have used a little more work and more detail. There is an amount of architecture taken from Rota's DM map, Karin, and put into Capture the Karin, and touched up with the excellent detail and effects, to make it a nice and enjoyable CTF map.
The layout and design of the map is excellent with each base having two floors, symmetrical hallways on the top floor of the map which is the route that the bots choose most often from their flag to the enemies flag, and the bottom floor consisting of one hallway which has open sides near the end of it, which offers brilliant visuals and view of the excellent skybox. In the end, all the hallways end up in the courtyard.
The flag rooms give the map even more detail, the team coloured floor under the flag goes well with the snow as well as the team coloured trims as you can see in the screenshot.
Whatever Rota's inspiration was definitely very strong and if it wasn't for the very strong inspiration, Rota probably wouldn't have even made such a beautiful, very detailed and brilliant visual CTF map.
Rota spent 4 weeks of hard work on this map and Rota's effort on this map is outstanding. I thank Rota, for making Capture the Karin, Speedy for the Andromeda textures, evil lair, for the E6 textures, ROODOG, for the snow shader and Kell, for the skybox. Without you, Capture the Karin would have not been made. I would also like the thank Pat Howard for writing an excellent review.
I give this beautiful, very detailed and brilliant visual CTF map a 10/10.