Wahhh!!!
Course i'm one of those that likes my fragging to happen in wonderous surroundings, gave it a 9, keep up the good work!!!
How does it play? I don't know, it is literally unplayable on my machine. Just running around by myself I'm getting under 20 fps in some areas... what the hell is that?
No, I don't have a really low end machine (its average, neither fantastic nor poor) and yes I do have some options tweaked for the sake of performance. But this map runs like twice as slow as any other map I've ever seen, either id or custom maps. That is not acceptable.
Lopiba... change my settings for one map? Umm.. no. Besides which, if I reduced the texture detail and stuff like that, then it defeats the purpose... I could play it then, yeah, but I wouldn't enjoy it as much. In any case, I refuse to reduce the texture detail or change to vertex lighting, not for one map.
The point that this map is 'ahead of its time' and it'll run fine on a geforce or the next wave of 3d cards doesn't mean dick to me. I can't afford one of those new cards even when they are released. That's beside the point though... the map is here NOW, he wants us to play it now and as we can see from this thread, most people can't play it (or are unhappy with the performance).
As for this comment... "Get with the program people... At least not if you want to play with all the bells and whistles and in high resolutions." Err.. well I don't expect to be able to play with all that stuff. I have a celeron 400 with tnt2 which I think is a reasonable machine for Q3A. I DO NOT expect to play in a high res tho, I leave it in 640 by 480 and turn some options off...
But I flat refuse to use anything other than high texture detail, high geometric detail, lightmap + high quality sky. Why do I refuse? Because I don't have to. EVERY OTHER MAP runs fine on those settings. Only this one author has failed to produce a playable map.
-Y
LoPiBa
only a limited number of ppl can actually afford to buy a new video card every 3 months.
So yes the common man still has a ATI rage pro.
It should still RUN...
This map has crap for layout, the author didn't think about r_speeds at all...
Thats really sad...
LoPiBa, those specs you quoted are an average system these days and the maps SHOULD run well on those systems.. it has nothing to do with the boundaries of the engine being pushed.
Get with the program people.
128 megs of ram doesn't cut it anymore.
TNT2s don't cut it anymore.
CPUs under 500 mhz don't cut it anymore.
At least not if you want to play with all the bells and whistles and in high resolutions.
This map's framerate is far lower than any other custom map I have seen to date, and it looks pretty plain. And for a tourney map, that pretty much kills it. I can't believe willit's comments.
To everyone else: I still don't understand why everyone is complaining so much about the frame rate. I play on the lowest of machines that can run q3 - PII 300, 64 megs of ram, TNT. The level IS choppy, but unplayable? No way. Even on my system. Yes, I do have to turn some of the graphics down, but not so much that it's ugly. I do agree that the map could have, and should have, used some vis blockers. This would've helped a ton. Please don't misunderstand what I'm saying here. I don't get a frame rate on this map that I'm proud to tell people of, but all this complaining is stupid. So the mapper made a mistake and now you don't get your lucious 60 fps. Deal. I get between 20 and 30 fps (I know that's not good, but playable), and I know it runs better on your system than mine, so I know it's playable.
Don't worry about losing your CDkey in that b/c they no longer store that in the config if you didn't know that.
Right.I was kinda angry when I played the map, because all those amazingly well playable maps like ztn's Beatbox, Lunaran's Coriolis Storm didn't get a "thumbs up" from id.
I wouldn't even dare to release such a map.
NO! You gotta tweak your settings and get new drivers once in a while(BTW the leaked 5.08s caused problems on my system).
You can't expect every map to run well for a low end system when you have your settings too high. It isn't hard to change things around to get a huge increase in speed. Try it out for this map and perhaps make different configs to run. People should learn to accomodate maps like this. Take Vexar's maps for example. I bet most of you bitched about his second large release which had very little game play to it, but it was visually stunning. I went to numerous lengths to make it run well on my system. It was well worth it.
"JK_TOURNEY! -- If you are a fan of 1 on 1 tournament play, this map is a must have.
Built in a classic Quake3 Arena style JK_TOURNEY1 delivers fast paced exciting deathmatch.
I highly recommend it."
-Tim Willits
Lead Level Designer, Id Software
Since Q3A was released, I've heard a lot of ppl saying how id have lost touch with what makes a playable map - perhaps this is the most telling evidence yet??!! Yeah, it's a great-looking map, but you got to be able to enjoy playing it too.
(4)
Ran perfect on my box at 35 to 50 fps. This map rules!
Several issues:
The obvious one is the r_speeds. They are SHOCKINGLY high. I wonder if the author used ANY hint brushes at all in this map? Or perhaps the wall brushes are too thin or something? The layout of the map doesnt help r_speeds or VIS either. Basic 90 degree corners, which would make the map look gridlike in q3r. Too much visible at one time.
As a work of art, this level is a success. But as a game level, which people can thrash and have fun in, it fails.
MISERABLY.
The performance of this level massively overshadows the painstaking work this guy has doen on his detail and brushwork.
The entire point behind deathmatch-based levels is speed. THATS IT. It must play well online, and in a lan situation, and its construction must ALWAYS be targetted to medium/lower end machines.
Someone here made a point that ID cut out a lot of eyecandy to make the game feasible. A logical and correct decision, and good on them for it.
As pretty as this map is, I have to give it 2/10.
The audacity of someone to make a map like this is a self-embarassment.
However, I do look forward to what his next level is like. hes obviously (looks-wise) very professional in his mapping style.
Next time will be better:-)
including new computer, required.
true but had the proper vis blocking been done the map would be playable like you say now, not in 3 months.
"There were a few times when I had the quad, haste, and plamsa gun all at once. Do you know how many kills you can get with that combo in a short time?"
and this is a tourney map? i know ppl have differing opinions on powerups in tourney maps, but isnt 5 excessive? put a regen or haste at the rl and rl's at invis & haste and put a plasma in the pit in front of the rail.
Anyway, back to the map. It's simply a work of art. But the one major thing I have to say about it, despite the fact that the file is named jk_tourney- this is NOT a tourney map. All weapons but the BFG, quad, haste, invis, PLUS a regen chamber, and its size, mean that this map ain't made for just 2 players. I'd throw at least 6-8 players on if I had a machine worthy enough to crank out the fps on such a high-detailed map.
By the way, I did like the location of the regen chamber, and all the detail of the power conduits it was hooked up to. The theme and atmosphere are very well done here, from all the power core/conduit detail to the ambient sounds and lighting. I good 8- probably would have given it at least a 9 if it weren't for the low fps.
Keep 'em coming PowZer...
:)
It's a very nice looking map, layout seems ok.. but the framerates suck. If you turn on r_showtris you'll see that not much consideration has gone into vis blockers.. meaning that if you're in one room, it's also drawing connecting rooms which is totally unnecessary and could've been fixed quite easily. The level of detail is just fine, it's what shouldn't be drawing around the corner that's the problem.
The health thing in the centre area is quite cool.
Anyway, a bit of practice and a guiding hand, and PowZeR will be churning out some great works =)
Ah, I'm sick, back to bed for me :(
Point being. UPGRADE AND TWEAK YOUR SYSTEM BEFORE YOU START WHINING!!! It isn't all that hard to get things running well on lower end machines.
The map has great atmosphere and design, but the bots just stand there half the time looking stupid until you jump down at them. What up with that? ANyone else experience ulta-dumb bots on this level?
I must say that I was expecting the worst with this map. I was happy to see that it wasn't that bad at all. In general the middle area had an avg FPS of 25 or so for me. I had 2 bots active and didn't experience any lag at all.
The layout and look of this map is awesome. The ever changing powerups add for some exciting gameplay.
PowZer is sick!
geezer - Team 3
The map's construction looks like it could be great for 1 on 1, and in fact that's the default bot setup, but I don't think it works well with the truckload of powerups and items placed in the map. If those were axed (and r_speeds cut), this could be a fun duel map.
btw im on a dual 600 265mb and geforce system and it runs fine, but just how many got such system?
I was doing just fine on framerates at 1024x768 with all detail options cranked.
The flow is great for 1v1 play, very fast and no dead ends. I like the floating health tube thing, its different.
I think there is a lot going on in this map all at the same time which may be a little overkill, but i like it. Nice work.
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