and wait about 30 sec. (I think) before it can be triggered again. I tried to use a button or make it shootable but the damn bots are too stupid to understand that. They just stand there and run into where the door is. Turns out that Xaero using the button to squish ya in id's Q3Tourney6 is a hack in the code using the entity that lets you see through the portals. <-- I think.
thanx again.
btw, Jim, you should read the readme too, in it I give credit to Tim Willits for Q1DM1 which was the inspiration for the tourney map, and to quote "Without using that damned bspc!"
thanx guys,
bonesaw
Happy Fraggin! Octovus
The tourney map (although it would be better suited to 6 players than just 2) had a nice style with texturing that reminded me of some of the episode 1 maps in Quake I.
Good design, consistant quality, LARGE sprawling layouts, and symmetric. A bit too large for my style, because I'm not going to be able to run enough bots to fill it up on my P2/300, and I'm not likely to find someone running a good, low-ping server running this map with 20-30 players on it anytime soon.
Loading...
Search for a map.
Results will appear here.