
The map has a LOT of verticality to it, but somehow doesn't quite play with it, as there are floors within the level where nearly all interactions happen horizontally. Creative decisions like a wall that doesn't descend quite to the floor, allowing opponents to target the feet/ankles of opponents going for the RA. The MH room is nicely done, as is the secret access to the quad. Having a second, less obvious path to the RL is also a nice touch.
A major complaint is the MH and RA are 7 seconds apart if you're quick, which, when combined with a fairly quick respawn, enables the camper to defend the area with impunity. Though this may be more related to our rounds being 1v1. Another smaller complaint is there should probably be another RL and RG.
Lastly the aesthetic is pretty cool, but the strange inclusion of Egyptian symbols and art is...odd.
A creative and very interesting map that "almost" gets where it's trying to go.
Edited 1.97 minutes after the original posting.
gameplay: 2/10
graphics: 8/10
