Title             : Shake your body
PK3 Name          : straledm5.pk3
Author            : Paul "Strahlemann" Evers
Release Date      : 16th April, 2004
Game              : Quake 3: Arena
Type              : Deathmatch/Team Deathmatch
File Size         : 7,14 MB
Email Address     : **email removed**
Home Page         : N/A
Pevious Work      : Q3:A 
			straledm2.zip - "worse but faster"
			straledm3.zip - "Dissoda"
		    Nexuiz
			stralenex1.zip - "Down with the Sickness"
			stralenex2.zip - 
			stralenex3.zip - "Nexuiz Arena"
Special Thanks	  : My girlfriend who was so kind to leave me her Notebook the last 2 weeks.
			Without her i wouldn't have finished this in time.
Thanks to         : Kevin 'Rorshach' Johnstone (**email removed**)
		    webs : www.polycount.com/cottages/rorshach
		    for his great Headhunters Texture sets.
		    MrClean for his inspiring work in his map "Abusive Intension". I also
		    used his great water shaders.
Beta Testers      : None. I had no more time to test this map because of the contest's deadline.
		    If i've got time and someone has some constructive critics, i'll change things after that.
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
This Level was made for the Burial-Grounds Map Contest in about 3 weeks.
It has an rusty industrial style and is a fast playing deathmatch/tourney map with a lot of detail.
--------------------------------------------------------------------------------
DEATHMATCH              : 9 Player Respawn Point(s)
Team Deathmatch         : YES
SUGGESTED PLAYER LOAD   : 2-6
NEW TEXTURES            : Yes
			  Headhunter Textures from Rorshach and the water shader from MrClean
NEW SOUNDS              : No
--------------------------------------------------------------------------------
* PLAY INFORMATION *
--------------------------------------------------------------------------------
Game Style        : Free-For-All, Team Deathmatch
Number Of Players : 2 - 6 FFA, or Teams of 2 - 3.
Default Bots      : Cadavre, Daemia, Doom, Grunt
Item list         : Deathmatch Start  - 9
		    Yellow Health     - 4
		    Orange Health     - 3
		    Mega Healtj	      - 1
		    Armour Shard      - 4
		    Yellow Armour     - 2
		    Red Armour	      - 1
		    Shotgun	      - 2
		    Grenade Launcher  - 2
		    Rocket Launcher   - 1
		    Lightning Gun     - 1
		    Plasma Gun	      - 1
		    Railgun           - 1
		    Shells	      - 2
		    Grenades	      - 2
		    Rockets 	      - 2
		    Slugs 	      - 1
		    Lightning 	      - 2
		    Cells	      - 3
		    Bullets	      - 3
		    Quad Damage       - 1
		    Haste 	      - 1		    
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
Base 		  : New level from scratch 
Texture Scheme    : Mix of Rorshach Texture Set 1 - 4, 
Colour Scheme     : Yellow and Brown - rusty.
New Shaders       : Yes, Alle light-shaders and the sky-shader were written by me. 
		    The water-shader was taken from MrClean (mrcq3dm5).
New Sounds        : No
Construction Time : 3 weeks.
Prefabs Used      : None.
Average R_Speeds  : about 8-9k (entities, no players)
Worst R_Speeds    : 16500 (entities, no players), viewing from the grate over the jump 
		    where the railgun is.
Total Brushes     : 4178
Total Entities    : 312
Point Lights      : 0
Editors Used      : GtkRadiant 1.4.0
Other Programs    : Adobe Photoshop 7.0, Q3Map2Toolz
Known Issues      : Bot play is bad and r_speeds are quite high in some places.
		    Due to the deadline i wasn't able to make it better, but i think it
		    will still run smooth on the most systems.
--------------------------------------------------------------------------------
* COMPILATION *
--------------------------------------------------------------------------------
Q3Map2 Switches used: BSP: -meta
		      VIS: -vis
	              LIGHT: -light -fast -samples 3 -bounce 8 -gamma 2 -compensate 4 -patchshadows -v
		      BSPC: -forcesidesvisible -optimize -bsp2aas
Total Compile Time: 25 min
Compile Computer : Athlon 1333Mhz, 384Mb RAM
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT decompile the BSP as a base to build additional levels. 
Authors MAY use the included custom textures & shaders, or modifications thereof, provided
they give note of such in an attached readme. 
You MAY distribute this pak file and/or its contents by any electronic means, provided 
you leave the contents unaltered and include this text file.
This file may not be commercially exploited in any way.
