Design is great for sure. But gameplay is lacking imo.
You will then need to use vid_restart to see the changes. It will not remove all the banding, but it may help.
You may also want to check cl_renderer "opengl2" (instead of opengl1) is enabled.
This map is definitely a keeper, 9.5/10.
PaN61
Outstanding
10/10
-J2KoOl63
Altough, he said so himself about this map being inspired by the maps produced from both comps.
Oh well, what does it matter eh?
laerth was one of the first mappers that had an amazing sense of architecture, putting textures in a secundary position compared to brushwork.
looking backwards, it just struck me so much, his two first maps were one of the main reason why i got into mapping myslef during two amazing years.
it looks amazing on the screenshot.
will download that beauty asap.
nunuk (sparth)
The gameplay is good too, the no fall damage works really well here.
Good job laerth, it's not hard to see you were inspired by the geocomp styled maps.
You saw, you heard, you conquered. ;)
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