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Kritische Masse
-cha0s-

Added: 3 Sep 2003
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sedawkgrep
2 Mar 2026 #22
As mentioned several times this map is a real stunner and plays fantastic. I do see BFG20K's point about the RA and MH being nearby and would only suggest that as a fix, but nothing else.

The aesthetic details are really terrific and abundant. Quite a labor of love.

PS - found the secret room but had to devmap to get there. Is there a natural way into that blood-splattered white room?"

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raspatan
27 Sep 2020 #21
Visually it is A M A Z I N G! Gameplay is superb too. What a map! 5/5
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BFG20K
28 Jan 2014 #20
Hey this map is visually stunning. The gameplay kind of feels a little in need of tweaking. As a previous map maker I know how hard it is to hear someone say that the flow needs a bit of a tweak to it, because it's not that easy to do... but I think this level would benefit from some trimming. I'm not sure if you were shooting for a 1v1, or a FFA, but it feels like it would be best for tourney style play. If that's the case, then perhaps it would be best to spread the most powerful items in the map a bit more, all you need to do is jump to the RA, fall down and grab the LG, then muster up the stairs a bit and fall down to the Mega. It's just way too easy to grab all of that and it makes the rest of the map feel unnecessary. However, your attention to detail is staggering. What I thought was just a model was a set of pipes with the 3 cylinders that was clipped off perfectly, reminded me of Doom 3 actually. All in all, if I were you, I would try to cut down about 25-30% of the level's actual size and try to make things a bit more tight. I would absolutely love to see this map on QLIVE for sure as is, but make those modifications then some top duelers might add this to the queue for sure.

Spread the RA and Mega more!

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Caedes
8 Aug 2013 #19
One of the best maps ever made. It has a nice symmetry too, everything flows nicely in this map. The Textures are pretty damn nice too and I've gotta say i love that water on the floor(micro details rule)
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FragTastic
1 Jul 2012 #18
@SW12: That's because they are Doom textures. I was thinking the same thing until I found out
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Quake textures?!
Looks like DooM to me!
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FragTastic
29 Jan 2012 #16
Excellent! :D.
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spirit
7 Sep 2010 #15
Looks and plays great, I love this one.
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Anonymous
11 Dec 2009 #14
a piece of Art 9/10
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HelterSkeleton
21 Jun 2009 #13
it's kinda ugly for my liking but believable and the attention to detail is great. it is well laid out with good item placement.
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Anonymous
24 Jul 2008 #12
Yeah, and some things are taken from DOOM :)
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Black Dog
16 May 2004 #11
Nice, really nice. Great ideas that are executed perfectly.

Some of the detail architecture is made out of models or is trans (you can move through it) which makes for a much more enjoyable level - no getting snagged on uneven terrain. I liked that.

Some killer work here.

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me!
26 Sep 2003 #10
this map rox!! good job -cha0s-!!
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quaker5000
24 Sep 2003 #9
you need some new maps i like this map but you do need some more maps !
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Kell
5 Sep 2003 #8
13 months in the making, and not surprising. There's a huge amount of detail here: every corner and crevice is filled with brush- or patch-work techy components. I think my personal favorites are the huge power cables trailed across the floor to the teleporters. With all the water accumulating on the lowest levels, I was wary of getting electrocuted if I went too near ;)

Aside from the obvious exemplary use of architecture and shaders, I think the lighting is really what makes the atmosphere; blue can be horribly overdone, but it isn't here. I did have to up my gamma a notch to navigate properly, but nothing problematic.

Re: Bots. I loaded up one of my custom bots, skill5, and was utterly tanked. He utilised the layout very well, and I even caught a glimpse of him leaping to the RA.

I wondered about the placing of the YA above the RL like that; it's only a short distance form the RA as it is. Still, this is what most tourneys want to be when they grow up.

If you want a map with looks as well as gameplay, if you want to know how great mapping is done...hell, if you own a copy of Q3A...stop reading my drivel and download this fucker!

p.s. - secret room is mondo bizarro, dude :)

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Dayve
5 Sep 2003 #7
Love it.
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Octovus
5 Sep 2003 #6
Yay for owning a machine that can run this map nicely! It reminds me of one of Lunaran's...(the "doom" feel in blue). This map is much more vertical though, I love its sense of scale; while the map just below this in reviews has the comment "The map is so large in scale you sort of feel like you're trapped in a giants world," I think THIS is the map that deserves that comment. For instance the RL area has stairs going up, stairs going down, an atrium below, all kinds of things! Makes for great fighting too.

Bots are average or better. I couldn't find the secret room. I thought the water was a bit overdone, though it sure looks cool, and I really like the swinging-wire-thing underneath the RA.

9/10

-Octovus

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rokscott
5 Sep 2003 #5
The only thing I can find to criticise about this level is that it is a tad too dark (on my system anyway). Other than that, it is VERY impressive. Great gameplay, great layout, great looks, great botplay.

9/10 well done dood.

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Lukin
4 Sep 2003 #4
Really great level. I love all these details like moving cable with sparks..
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nitin
4 Sep 2003 #3
fucking fantastic!
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not entered
3 Sep 2003 #2
secret room rocks !
bestest q3 map I saw this year
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StormShadow
3 Sep 2003 #1
Fantastic map, great atmosphere, great connectivity, good item placement. This is definitely a keeper :)

I found a secret room too :o

10/10 - maps this good rarely come around anymore.

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Theme:
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Textures:
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Comments:
22 comments (213 days ago)
Ranked:
Downloads:
5,685 & 525 LiveViews (daily avg. 0.74)
File:
kritische_masse.zip, 3.76 MiB
PK3 date:
12 Jul 2003
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