The aesthetic details are really terrific and abundant. Quite a labor of love.
PS - found the secret room but had to devmap to get there. Is there a natural way into that blood-splattered white room?"
Spread the RA and Mega more!
Some of the detail architecture is made out of models or is trans (you can move through it) which makes for a much more enjoyable level - no getting snagged on uneven terrain. I liked that.
Some killer work here.
Aside from the obvious exemplary use of architecture and shaders, I think the lighting is really what makes the atmosphere; blue can be horribly overdone, but it isn't here. I did have to up my gamma a notch to navigate properly, but nothing problematic.
Re: Bots. I loaded up one of my custom bots, skill5, and was utterly tanked. He utilised the layout very well, and I even caught a glimpse of him leaping to the RA.
I wondered about the placing of the YA above the RL like that; it's only a short distance form the RA as it is. Still, this is what most tourneys want to be when they grow up.
If you want a map with looks as well as gameplay, if you want to know how great mapping is done...hell, if you own a copy of Q3A...stop reading my drivel and download this fucker!
p.s. - secret room is mondo bizarro, dude :)
Bots are average or better. I couldn't find the secret room. I thought the water was a bit overdone, though it sure looks cool, and I really like the swinging-wire-thing underneath the RA.
9/10
-Octovus
9/10 well done dood.
I found a secret room too :o
10/10 - maps this good rarely come around anymore.
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