title: kritische masse
author: Dominic Szablewski aka. -cha0s-
email: **email removed**
textures: lundoom (manipulatet), various others
sounds: quake2, Fate :), various others
"Kritische Masse" again comes from the German
language and is translated to "critical mass" ...
More than a year has passed since I began to work
on this map, and I really can't say if it kicks
ass or not - it's pretty hard to judge something
you've been working on for so long.
R_speeds are high (max. ~13k - depends on your
r_subdivisions settings), but I think they are
worth it. I tried my best with the vis - it's not
perfect but works :)
Thanks to countless hours of optimization the bots
turned out to play very nice, except that they
don't reach the RA.
Hope you have as much fun playing the map as I
have had making it :]
Make sure you have the Quake III: Arena Point
Release installed. for more information, visit
Unzip the pk3 file in your baseq3 folder.
Run quake III arena and select single player then
skirmish. The map should appear somewhere on the
list, usually at the end.
build time: ~13month (started on 19.06.02)
hardware: AMD Athlon @ 1533MHz, 512mb
compiler: q3map2 (ver. 2.5.3)
compile time: ~20minutes
total brushes: 4120
visible brushes: 3133
different textures: 102
#1 texture: metpan5 (used on 2691 surfaces)
ydnar - q3map2
Lunaran, Killer - textures, inspiration
Fate - sounds, beta testing
Soulreaver - map ? fu !
mIKE, Kr1X, Neo, Ribbler - beta testing
Copyright (c) 2003 -cha0s- (Dominic Szablewski)
**email removed** All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This map may be electronically distributed only at
NO CHARGE to the recipient in its current state, must
include this .txt/.html file, and may not be modified
in any way.
Under no circumstances is this level to be distributed
on cd-ROM without prior written permission.